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Battlefield 4 Mantle Update Released

EA's Battlelog announces the delayed "Mantle" renderer is now available for the Windows edition of Battlefield 4 for owners of AMD graphics cards, though for some reason this comes in advance of the new AMD beta drivers to enable support of the new API (when they're released they should show up on this page). They offer benchmarks to show the performance improvements seen running the military shooter sequel under Mantle, and the following explanation:

Mantle is a new low-level graphics API that we’ve been working very closely with AMD on over the last 2 years and it is a major change & improvement to how we are able to program & use modern GPUs in order to get the most out of them.

Battlefield 4 on PC is already quite heavily optimized using DirectX 11 and DirectX 11.1, but with Mantle we are able to go even further: we’ve significantly reduced CPU cost in our rendering, efficiently parallelized it over multiple CPU cores and reduced overhead in many areas.

The biggest performance gains can be seen when the game is bottlenecked by the CPU which can be quite common even on high-end machines and this was main goal to improve on with Mantle. We’ve also been able to streamline and optimize some of the GPU workload. The end result is that game performance is improved in virtually all scenarios in Battlefield 4 on both Windows 7 and Windows 8 when running with Mantle!

This update is the first release of our new Mantle renderer, and we will continue to provide more tuning for different types of configurations in future updates. Still, we are really happy with the performance improvements that we are seeing with this update and we believe you will be as well.

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57. Re: Battlefield 4 Mantle Update Released Jan 30, 2014, 17:25 ChandlerL
 
Draugr wrote on Jan 30, 2014, 16:22:
CJ_Parker wrote on Jan 30, 2014, 13:44:
Except for all of EA's games that use frostbite 3, it's the engine that has had mantle support into it, not just BF4. That alone will be more than a handful.

I was thinking the same thing. In addition to that, it's important to understand that both consoles support Mantle as well. Whether developers capitalize on that is the question. Perhaps as the platforms mature and they're looking to push the consoles further they will. If they do, then it stands to reason that, at least, cross platform titles may have Mantle support on desktops.

We shall see.

Personally, though I'm a current nVidia user across all my gaming desktops, I have used AMD and am essentially for whatever gets me the best performance to value result.

This comment was edited on Jan 30, 2014, 17:33.
 
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