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AMD: Battlefield 4 "Up to 45% Faster" Using Mantle

AMD's CES 2014 Press Conference Webcast Replay is online, letting us play fly-on-the-wall for their presentation at the show. At this point in the presentation they discuss their upcoming Mantle API, claiming for the record that they've seen an up to 45% framerate increase in Battlefield 4 using the same hardware under the new API. They offer a little BF4 gameplay footage to show this off, but there is no footage not using Mantle for comparison (oddly, the tidbit they show had two visible full-stop hitches). They brag that Mantle development is booming, with three engines working on integration at five developers, encompassing 20+ games. The patch to enable Mantle support in BF4 is expected sometime this month. Thanks PCGamesN.

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57. Re: AMD: Battlefield 4 Jan 9, 2014, 00:09 harlock
 
HorrorScope wrote on Jan 9, 2014, 00:03:
I get what you are saying.


Here is a take on it: Toms 2

yeh, basically this:

The company also indicated that one of the benefits of using Mantle would be leveraging optimization work from next-generation game consoles to PCs, and new rendering techniques. Thus, with direct access to all GPU features, developers can unlock higher graphics performance on consoles and gaming rigs with GCN-based GPUs.
 
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