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Fallout 3 Removes GFWL?

The Steam Database has details on a patch for Fallout 3 that rolled out a few days ago that removes some variables with names like ShowCDKeyOnLaunch and LegacyKeyRegistryLocation that the posters on NeoGAF say shows the removal of Games for Windows LIVE functionality from Bethesda's action/RPG sequel. This is by no means a stretch, as various other games have recently removed support for Microsoft's DRM, including Ultra Street Fighter IV, BioShock 2, the Arkham series, and DiRT 3 amid rife speculation that the service will soon end altogether following the closure of the GFWL marketplace during the summer. This should theoretically be easy enough to check, but reinstalling Fallout 3 here has resulted in errors keeping the game from launching, but for what it's worth, we did not see any GFWL. Thanks The Escapist. Update: After getting the game to run (protip: Fallout 3 does not seem to appreciate dual-monitor setups), Fallout 3 ran without any GFWL prompts. Update 2: Upon closer examination, the game did install the Games for Windows LIVE client, and when this was uninstalled, Fallout 3 will no longer launch.

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23. Re: Fallout 3 Removes GFWL? Jan 7, 2014, 13:44 Creston
 
Beamer wrote on Jan 7, 2014, 12:55:
I'd love to see them fix it. I don't care as much about the animation (though there's absolutely room for improvement), but combat needs an overhaul. I can't think of any obvious changes, but I'm guessing they'll find plenty.

Skyrim Redone actually does a pretty good job at fixing the combat. It makes every action cost stamina (with the flipside of your stamina regenerating much faster), and weapons do a LOT more damage (and everyone has less health), so when a bandit power attacks you with a two handed sword, you better block or jump out of the way (or interrupt him), or you're gonna be dead.

Walking around with a character in full Epic light dragonbone armor, AC 760, and two swings from a Thalmor Justiciar with his Elven Greatsword killed me. (there were three of them, stop judging me! )

So that part of it is easily fixed. Now they just need to focus on actually making that blow seem as if it actually hurt, rather than the toon you hit just go "ah" and not even move when you just hit him in the head with a daedric warhammer.
 
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