[Jan 06, 2014, 9:50 pm ET] - Share - Viewing Comments
Valve announces over a dozen Steam Machine designs are now in production for
release this year, confirming the list of manufacturers
revealed earlier today
saying systems will start at $499:
Valve, creators of best-selling game
franchises (such as Counter-Strike, Dota 2, Half-Life, Left 4 Dead, Portal, and
Team Fortress) and leading technologies (such as Steam and Source), today
announced over one dozen Steam Machine designs now in production from leading
manufacturers and targeted for release in 2014.
The lineup of Steam Machines announced today offers a wide variety of price and
performance options made possible by the Steam Machine's open design, with
systems starting as low as $499 and top end systems rivaling today's bleeding
edge gaming PCs.
Every Steam Machine includes an innovative Steam Controller designed for use
with a wide variety of game genres, and is powered by the SteamOS, a custom OS
built atop Linux.
"The first generation Steam Machines offers something for every gamer, which is
a critical part of extending Steam into the living room," said Gabe Newell of
Valve. "With over 3,000 games and more than 65 million gamers on Steam, it's
important to offer gamers a variety of Steam Machines that allow them to select
what makes the most sense for them."
Announced earlier this year, Steam Machines are new entertainment systems
targeted for use in the living room and leveraging Steam, the popular online
platform for gaming and software with over 65 million accounts worldwide.
The makers of first generation Steam Machines are:
- Digital Storm
- Falcon NW
- Next Spa
- Origin PC
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||Re: Steam Machines Announcement
||Jan 7, 2014, 09:45
Verno wrote on Jan 7, 2014, 09:21:
BitWraith wrote on Jan 7, 2014, 08:48:
jacobvandy wrote on Jan 7, 2014, 06:20:
Half-Life 2 was not the reason Steam took off.
Keep telling yourself that one.
I'm sure it was a factor but you don't think Counter-Strike had a bigger impact? It was the most played online game for years running after the WON retirement and probably lead to millions of Steam installs.
I'm actually not having any luck finding user counts over time with my google-fu, but that's a really interesting thing to ponder.
Based on the "years of service" badges in my friends list, the same number of friends signed up for Steam in the 12 months preceding HL2's release than in the 12 months after it.
Combined, though, they only make up about 1/3 of my friends list - the rest have mostly been users since 2008.
I'd say the biggest factor in Steam "taking off" was in the past few years when it's become weird for a game not to be available on Steam on launch day, no doubt assisted by word of mouth from the old school users.
I'm sure worldwide ADSL adoption hasn't hurt, either.