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Full Steam Machines Ahead at CES

This week's CES will feature looks at Steam Machines from various partners in Valve's hardware initiative. Engadget reports a dozen companies have announced plans to show off SteamOS machines at the show: Alienware, Falcon Northwest, iBuyPower, CyberPowerPC, Origin PC, Gigabyte, Materiel.net, Webhallen, Alternate, Next, Zotac, and Scan Computers (thanks Destructoid). On a related note, CyberPowerPC sends along specs for two of their SteamOS-powered machines to give a sense of what to expect:

CYBERPOWERPC Steam Machine will come in several pre-configured options priced from $499 to $699 with the ability customize all models.

CYBERPOWERPC Steam Machine A CYBERPOWERPC Steam Machine I
Base Price $499 $699
Case CYBERPOWERPC Steam Machine Gaming Chassis
Graphics AMD Radeon R9 270 2GB GDDR5 Video Card NVIDIA GeForce GTX 760 2GB GDDR5 Video Card
Processor AMD A6-6400K 3.90 GHz Intel® Core™ i3-4330 3.50 GHz
Storage 500GB SATA-III 7200 RPM HDD
RAM 8GB DDR3 1600MHz Dual Channel Memory
Chipset mITX motherboard w/ 802.11 WiFi + Bluetooth mITX motherboard w/ 802.11 AC WiFi + Bluetooth
Accessory Steam Controller
OS SteamOS
Availability ETA: 2H 2014

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47. Re: Full Steam Machines Ahead at CES Jan 7, 2014, 14:47 Beamer
 
descender wrote on Jan 7, 2014, 14:38:
What you state as MS and Sony's "plan" is basically to move to something that Steam already does. Accessing your library on multiple platforms. Steam already exists as a pretty stable and viable "environment", what Valve lacks is control of their own platform. SteamOS gives them that control.

Valve's initial fears (publicly anyway) were the walls MS started building with Windows 8, and that is what really pushed them to pursue SteamOS. SteamOS by itself could never really become viable solely dual-booting on desktop PC's, so I see launching pre-built SteamBox's as the inevitable next step in expanding that user-base.

I don't care what MS's "plan" is for stagnating game development for another decade. These are problems in the market they created for themselves. I wouldn't be surprised to see MS and Sony consoles running SteamOS (and becoming simply another hardware vendor, rather than a developer of a closed gaming system) in the future.

Steam isn't an environment. Steam is a distribution mechanism. Even SteamOS doesn't appear to be an environment.

If Steam were truly an environment, it would be something you run on any system (without requiring a reboot) that people code games directly for and it handles making sure they run. It would be wholly platform agnostic.

This is what Microsoft is working on with Xbox (which isn't entirely platform agnostic, but will run on anything running a Microsoft OS, be it a tablet, desktop, laptop, phone, or whatever else they plan.) This is what Gaiku does for Sony (in a way that will very truly be platform agnostic - if it connects to the internet it can be a Playstation device.) Steam does not do any of this.



Also, as an aside, are you saying MS stagnated game development graphically, or just in gameplay?
 
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