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Star Citizen Passes $35 Million

A new Letter from the Chairman on the Roberts Space Industries website celebrates another funding milestone for Star Citizen, announcing the space combat game has now secured $35 million in crowd-sourced scratch. This plateau unlocks the Drake Herald and they also lay out plans for what will happen if (when?) they surpass the $37 million threshold and are still conducting voting on their $38 million stretch goal. Here's part of the post from Chris Roberts which includes thanks to everyone for supporting the dogfighting module delay, even though not everyone does:

With your enthusiasm and generosity youíre allowing the team and I to go beyond the bare minimum we knew we needed to deliver to make Star Citizen an engrossing experience. As Star Citizen is an open universe and there are so many possibilities the additional funds allow us to increase the amount of content available at the start, have more talented developers working on the various facets in parallel, which will allow us to have a richer gameplay experience from the beginning and allow us to invest in some research and development projects to keep Star Citizen ahead of the curve. Unlike a typical publisher we donít look at this initial funding as bigger profits Ė we look at as allowing us to deliver more of the dream sooner and ensure the online infrastructure and support is as full featured as possible, even during the pre-release period.

I would also like to thank each and every one for your support in my decision to delay the Dogfighting Module. I know it was disappointing for many people, and it wasnít a decision that I took lightly but after much deliberation I decided it was best for the long term health of the project.

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59. Re: Star Citizen Passes $35 Million Dec 24, 2013, 11:18 Tumbler
 
Star Citizen is going to be facing many more delays. There is no way they are going to have a fully fleshed out branching high fidelity AAA single player campaign by the end of 2014. The team in Manchester UK doing the SP just now started. How the fuck are they going to develop an epic Wing Commander worthy campaign in ~12 months when they have to face the same learning curve with CryEngine 3 as the team in Austin? No fucking way.

There's even less of a way that they will launch the persistent universe with even half the announced features by then or even in early 2015. They might release some sort of beta with a couple star systems and a few ships so gamers won't go for their throats but the fully fleshed out single player campaign and the fully fleshed out PU won't be here for a looong time. Try Q4 2015 at the very earliest.

This is probably going to be very accurate. The Wingman's Hangar weekly updates have started showing the other offices recently but those were only recently setup. They might have been doing a lot of work we didn't see for the early part of 2013 but it seems like things didn't really get going until September / October. During that time, and all of 2013 really, funding goals have been getting blasted through and I think the priority has been to keep that funding coming in as fast as they can.

The Austin team is getting a new office right now, while they're out of Christmas, they are moving from a tiny basement into a real office where they can hire a lot more staff. With the massive boost in funding it's going to take time to staff out their various teams. 2 years to SQ 42 campaign seems realistic.
 
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