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Star Citizen Passes $35 Million

A new Letter from the Chairman on the Roberts Space Industries website celebrates another funding milestone for Star Citizen, announcing the space combat game has now secured $35 million in crowd-sourced scratch. This plateau unlocks the Drake Herald and they also lay out plans for what will happen if (when?) they surpass the $37 million threshold and are still conducting voting on their $38 million stretch goal. Here's part of the post from Chris Roberts which includes thanks to everyone for supporting the dogfighting module delay, even though not everyone does:

With your enthusiasm and generosity youíre allowing the team and I to go beyond the bare minimum we knew we needed to deliver to make Star Citizen an engrossing experience. As Star Citizen is an open universe and there are so many possibilities the additional funds allow us to increase the amount of content available at the start, have more talented developers working on the various facets in parallel, which will allow us to have a richer gameplay experience from the beginning and allow us to invest in some research and development projects to keep Star Citizen ahead of the curve. Unlike a typical publisher we donít look at this initial funding as bigger profits Ė we look at as allowing us to deliver more of the dream sooner and ensure the online infrastructure and support is as full featured as possible, even during the pre-release period.

I would also like to thank each and every one for your support in my decision to delay the Dogfighting Module. I know it was disappointing for many people, and it wasnít a decision that I took lightly but after much deliberation I decided it was best for the long term health of the project.

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45. Re: Star Citizen Passes $35 Million Dec 23, 2013, 23:33 CJ_Parker
 
Kosumo wrote on Dec 23, 2013, 23:17:
How long till the DFM do you guess CJ Parker?

Cos that delay was so as to speed the whole project up apperantly?

I don't know and it depends. If they have to build their own net code from scratch starting in January and then launch the DFM with the Hornet (the most advanced ship in development currently) and Hornet vs. Hornet combat only, well, it might be as "early" as late February or March?
I don't believe that they can finish anything resembling the level of quality that Chris Roberts seems to be aiming for (as per his DFM delay letter) any time sooner than that.

I'm curious to see what will happen after that. While they have patched up the hangar module some since its release it is still in a fairly horrible state in my opinion (e.g. no official support for common resolutions like 2560x1440, no options for tuning the visuals, no AA, bad lighting, poor character animations, wonky/glitchy camera, massive clipping issues, texture flickering and the list goes on...).
So what will happen to the DFM? Will it be more or less abandoned like the hangar as they focus on the next module and then the next and so on...? And in the end? They gonna glue it all together for one massively mediocre pile of shit? Hmmm...

 
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