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Star Citizen Passes $35 Million

A new Letter from the Chairman on the Roberts Space Industries website celebrates another funding milestone for Star Citizen, announcing the space combat game has now secured $35 million in crowd-sourced scratch. This plateau unlocks the Drake Herald and they also lay out plans for what will happen if (when?) they surpass the $37 million threshold and are still conducting voting on their $38 million stretch goal. Here's part of the post from Chris Roberts which includes thanks to everyone for supporting the dogfighting module delay, even though not everyone does:

With your enthusiasm and generosity youíre allowing the team and I to go beyond the bare minimum we knew we needed to deliver to make Star Citizen an engrossing experience. As Star Citizen is an open universe and there are so many possibilities the additional funds allow us to increase the amount of content available at the start, have more talented developers working on the various facets in parallel, which will allow us to have a richer gameplay experience from the beginning and allow us to invest in some research and development projects to keep Star Citizen ahead of the curve. Unlike a typical publisher we donít look at this initial funding as bigger profits Ė we look at as allowing us to deliver more of the dream sooner and ensure the online infrastructure and support is as full featured as possible, even during the pre-release period.

I would also like to thank each and every one for your support in my decision to delay the Dogfighting Module. I know it was disappointing for many people, and it wasnít a decision that I took lightly but after much deliberation I decided it was best for the long term health of the project.

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43. Re: Star Citizen Passes $35 Million Dec 23, 2013, 22:42 CJ_Parker
 
Flatline wrote on Dec 23, 2013, 19:47:
ElectricTurtle wrote on Dec 23, 2013, 14:47:
Considering that currently the dogfight module is currently in unreleased development pre-alpha with placeholder UI, placeholder mechanics, and is basically nothing more than a proof-of-concept testbed with only one kind of ship working, yeah, just about anything would be more impressive.

Considering that Star Citizen has been in development since 2011 and after nearly 2 years all Chris Roberts has to show for actual playable game is a proof-of-concept using placeholder UA, placeholder art assets, and placeholder game physics/rules, I would expect anything to be mildly more impressive than what just came out. Especially since apparently an entire company has been working *just* on the dogfight module.

Chris Roberts did some concept, visualization and demo stuff to have something to show for the KS campaign. That stuff was only visualization for demo purposes though and except for Chris Roberts himself only a couple other guys worked on that stuff.

The real development of the actual game started in January 2013 when they began to put the team together. Since talent didn't just rain down from the sky you could probably say that near full development didn't even happen before March or maybe even later.

We learned from videos recorded for the second 24h live stream which took place in May that many of the devs were facing a steep learning curve with regard to CryEngine.

It doesn't surprise me personally in the least that they don't have nothing to show yet. And this is Chris "Delay" Roberts after all. Remember the Origin days when Chris and co were the laughing stock of the gaming scene whenever they announced a date? Or Freelancer? They had to take Chris Roberts off the lead position to save that game. He got degraded to a mere consultant so other people could wrap up the long overdue mess.

Star Citizen is going to be facing many more delays. There is no way they are going to have a fully fleshed out branching high fidelity AAA single player campaign by the end of 2014. The team in Manchester UK doing the SP just now started. How the fuck are they going to develop an epic Wing Commander worthy campaign in ~12 months when they have to face the same learning curve with CryEngine 3 as the team in Austin? No fucking way.

There's even less of a way that they will launch the persistent universe with even half the announced features by then or even in early 2015. They might release some sort of beta with a couple star systems and a few ships so gamers won't go for their throats but the fully fleshed out single player campaign and the fully fleshed out PU won't be here for a looong time. Try Q4 2015 at the very earliest.

 
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