Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Steam Top 10

New DayZ dawn in the list of the 10 bestselling games on Steam for last week:

  1. DayZ
  2. Starbound
  3. Rust
  4. The Walking Dead: Season Two
  5. BioShock Triple Pack
  6. Counter-Strike: Global Offensive
  7. Batman: Arkham Origins
  9. BioShock Infinite
  10. The Stanley Parable

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

80. Re: Steam Top 10 Dec 25, 2013, 05:40 Jerykk
There are two things in life that prevent most humans from killing eachother and taking what they want. Morality and the consequences if caught. In games, these things to out the window. Most people will do whatever they can get away with because of this. I'm sorry this simple concept is lost on you.

It's not lost to me at all. But as I've stated repeatedly, placing arbitrary consequences (like morality points) on specific actions completely goes against what DayZ is trying to do. DayZ is a sandbox survival game. It neither encourages nor discourages any specific actions. Instead, it leaves players to their own devices. These devices usually entail killing other players. Such is life.

As I've also mentioned numerous times before, adding a deeper crafting system to the game would provide players with more incentive to work together because it would provide them a common goal (like building a fort or outpost). The key here is motivation, not punishment. If players want to go around killing other players on sight, the game shouldn't punish them for it.

Imagine if you played an FPS that punished you for shooting. That would be fairly absurd, right? Because the whole point of an FPS is to shoot stuff. Similarly, the whole point of a survival sandbox is freedom. Freedom to help or harm as you see fit. Morality systems and other arbitrary punishments undermine this freedom by encouraging certain playstyles over others. If I told you that shooters would be better if they punished you for shooting and rewarded you for using diplomacy, would you agree? I wouldn't because that would completely change the core appeal of shooters. What you want out of DayZ (an open-world, co-op PvE experience) is not what DayZ is nor is it what people want from the survival sandbox genre.
Avatar 20715
Reply Quote Edit Delete Report
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
          Email me when this topic is updated.

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


Blue's News logo