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Steam Top 10

New DayZ dawn in the list of the 10 bestselling games on Steam for last week:

  1. DayZ
  2. Starbound
  3. Rust
  4. The Walking Dead: Season Two
  5. BioShock Triple Pack
  6. Counter-Strike: Global Offensive
  7. Batman: Arkham Origins
  9. BioShock Infinite
  10. The Stanley Parable

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74. Re: Steam Top 10 Dec 24, 2013, 11:16 goatee21
Krovven wrote on Dec 23, 2013, 19:13:
goatee21 wrote on Dec 23, 2013, 18:26:
I hear it all the time, someone logs in, says they've played for 15 minutes gotten killed twice that that they hate this dumb game and leave. Happened in rust, dayz, etc. People in the forums would say they've been griefed, people would ask how, they would say they were minding their own business and someone killed them. Would you say they've been griefed? I wouldn't.

What was the reason for the other player to kill that person if all they had was a "rock" as you said before? No reason at all, they didn't even have equipment to steal, so yes, I call that griefing. In this type of game, if you are killing another player simply because they are in view on your screen, that equates to griefing.

goatee21 wrote on Dec 23, 2013, 18:26:
Not sure where you are going with your last sentence. I SEE the cause and effect and am discussing portions of it so???

Schools in... CAUSE - player A gets killed repeatedly by other players while they are trying to explore and fight off zombies. EFFECT - player A learns to shoot other players on sight. Vicious cycle ensues where it's extremely rare for random players to help one another or work together.

Griefing is rampant in most games that players have means to grief. Give someone an environment that has zero repercussion for it and that's what they will do all the time.

Considering this needs to be explained to you speaks volumes. But I'm guessing you are one of the people that shoots other players on sight.

I'm not sure why it's so difficult for some people to comprehend that not everyone wants these kinds of mechanics. And that we'd like to see another game with different mechanics, more focused on coop.

krowen lol i already said I understand that. And I'm actually one of THE most cooperative people. I already gave some examples but here are more. I run passed people all the time that are doing their thing and I saY HELLO in in game voice chat. So I am standing there saying hello to a random survivor stranger without killing them or harassing them. I randomly put things in peoples storage boxes, i give food to people who ask. If a bear is chasing someone I try to kill it. For some of these things I've been rewarded or talked to, in other cases they have turned and killed me on site.
logging into a game like dayz or rust means that people are going to mess with you. It's like walking dead. If you have a stockpile of things, people will want to take it. If you take pvp out of it, why would you even stockpile things? Why would you collect guns ammo and beans? What POINT would there be to either of these survival games without conflict?
Now a game with different mechanics sure! They are poor comparisons but let's take something like minecraft or terraria. Cooperative play, crafting, building etc. PVE.
Give me an example, tell me what you want to do in a survival game that's cooperative maybe that will help. What is it you want to do in this apocalypse world with your friends? What game mechanics would you like to see?
I'd also be interested to see how you'd like to encourage coop. Not being sarcastic or snotty at all I'm completely serious.
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