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Oculus Rift Raises Another $75M

Startup Oculus VR is securing another $75 million in funding as they work to bring affordable Oculus Rift virtual reality headsets to the public. reports that this round of Series B funding should close today, adding to $16 million in Series A funding raised in June and the $2.4 million raised by the project's Kickstarter for a total of over $93 million. The first units for consumers are expected next year, and according to Oculus CEO Brendan Iribe they are not looking to raise any more capital between now and then: "We’re certainly planning for this to be it as far as funding until the consumer version launches."

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78. Re: Oculus Rift Raises Another $75M Dec 14, 2013, 00:44 eRe4s3r
jdreyer wrote on Dec 13, 2013, 12:48:
Wildone wrote on Dec 13, 2013, 10:32:
It already was delivering the low res head tracking and they have HD screens already, it was already amazing before so I cant even imagine the finished version. 100% immersion this thing is the BALLZ

This is one hardware application where 4K will truly make a difference.

And where pray tell do you find a GPU that runs any modern game at 100+ fps with dual views (needed for 2 eyes) on 4k resolution? Because that's what you need for the rift.

I dunno about you, but if anything the Rift will severely benefit from GPU evolution first and foremost. Currently there doesn't even exist hardware that could run a modern game at 2k resolution above 100fps with 2 views. Ie, actually you need to render 200fps.... If you display 2 viewpoints, the render cost is not negligible

And yes, I know the rift uses 1 screen = ie you render 2 views side-by-side in 1 window, but this does not change anything, the render cost is 2x as all the modern GPU shaders are camera position dependent. 2 camera positions = twice the render cost.

This comment was edited on Dec 14, 2013, 00:55.
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