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Oculus Rift Raises Another $75M

Startup Oculus VR is securing another $75 million in funding as they work to bring affordable Oculus Rift virtual reality headsets to the public. Wired.com reports that this round of Series B funding should close today, adding to $16 million in Series A funding raised in June and the $2.4 million raised by the project's Kickstarter for a total of over $93 million. The first units for consumers are expected next year, and according to Oculus CEO Brendan Iribe they are not looking to raise any more capital between now and then: "We’re certainly planning for this to be it as far as funding until the consumer version launches."

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71. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 21:36 theyarecomingforyou
 
120Hz just isn't going to happen any time soon, at least not if you're talking about resolutions in excess of 1080p. Some games would work fine but most multi-GPU setups wouldn't be able to pump out the framerates required at 1440p, let alone 4K. You either go for a high resolution and sacrifice the refresh rate or go for the refresh rate and sacrifice the resolution.

Even at 1440p a dual 290X setup can only manage 90fps in BF3, 70fps in Metro: Last Light and 70fps in Crysis 3. Given the overhead for processing the two-images (they are calculated from different perspectives) a 1440p display will likely struggle to hit 60fps in a lot of games.

Sadly I think 1080p@60Hz is all we can expect given current GPU limitations, otherwise the potential audience is just too small (and I say that as someone who games @1600p).
 
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