The Elder Scrolls Online website has the news that April 4, 2014 will be the
Windows and OS X launch date for The Elder Scrolls Online, saying the MMO
installment in Bethesda's role-playing series will follow on PlayStation 4 and
Xbox One will follow in June. The update includes a
"War in Cyrodiil" trailer
and a message from Game Director Matt Firor and here's a bit from that:
development is coming along very well. We completed major systems development,
and are focusing on making this the Elder Scrolls game you expect: polishing the
hundreds and hundreds of hours of content, making combat even more fun and
responsive, fixing quest issues, and much, much more. In fact, we plan on
spending the next few months before launch reacting to the latest feedback from
internal and external testers and gameplay data we have collected.
As some of you know, we’ve been in beta testing for about a year now, leading up
to our most recent test in late November where we had over 300,000 people in the
game over a 48 hour period. We’ve had approximately 4 million people sign up for
beta and that number continues to grow. We hope that just about every one of you
who have signed up for beta will get an invitation to play sometime between now
and the weeks before launch. These tests are very important, not only for
gameplay feedback, but also to test our infrastructure. Beta tests can sometimes
be a little rough when we are testing some systems for the first time with large
numbers of players. So thank you to all who have participated for your
understanding and support. It is very much appreciated.
Worldwide demand for The Elder Scrolls Online is extraordinarily high. This
means we need to do a staggered rollout of the different versions of the game to
spread out the initial service load and ensure an enjoyable, smooth gameplay
experience. It is not only a game we are launching – it is a large online
service as well, and our number one priority is to ensure a trouble-free, stable
rollout for everyone.
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Orogogus wrote on Dec 12, 2013, 02:57: I'd think "true" 3D would be holograms or something, or at least some kind of stereoscopy. Sprites vs. polygons seems like an arbitrary defining factor, textures even more so.
That is right up there with Grammar Nazi.
So is splitting the hairs between 3D world and 3D everything.
I carefully put the word "generally" there, as Meridian 59 is generally accepted as the first 3D MMORPG. Some here may not fall into the "generally," but that doesn't make them entirely right. See: Wikipedia.
Not splitting hairs. 3D games today have everything modeled in 3D. All the objects are truly 3D in that they have all sides. You can move the in game camera 360 around an object and it is all there. Sprites are just that, sprites. One image for front, one image for back. Meridian outdid Doom by having side sprites too, but nothing in that game was 3D. Even the world was 2D sprites.
Back in 1998 we were all excited when EQ was announced because it was using polygons like the cutting edge shooters. It was marketed everywhere as the first massively multiplayer online role playing game with a 3D world.
Meridian 59 was the first graphical MMO. Wikipedia can be edited by anyone, and things are no always phrased in the correct manner. Meridian was about as 3D as the Bards Tale. You came in and corrected me and then expect me not to explain my position or I am in the wrong? Please.
You're wrong, because you say the world was sprites. Meridian 59s world was polygons, its objects were sprites.
The first graphical MMO? What? There is so much wrong with that I don't even know where to start. Hell, Air Warrior was a graphical MMO. There were plenty of graphical MMOs.
Secondly, Meridian 59 had a 3D world. That's much more 3D than the Bard's Tale. So, again, a weird thing to say. And by weird, I mean wrong.
Regardless, Meridian 59 was billed as the first 3D MMORPG, and many still say that, Wikipedia editing or not. You may define it as needing 3D polygons, but that isn't the strict definition. a 3D gameworld was new to MMORPGs at the time, and a 3D gameworld means a 3D game. You could move the camera around in 360 degrees.
The world was polygons, not sprites. Your entire argument falls apart because you're factually mistaken in thinking it was sprites. Just go do a Google image search and behold all the polygons in the world. Or take the review from Gamespot: "Meridian 59 is a tremendous value for any role-playing gamer looking to engage in a vast and ever-changing 3-D fantasy world populated almost exclusively by real human players." Do you think Doom was a 2D world? Yeah, blah blah 2.5D since you couldn't go above, but the world was portrayed in 3D. The objects were sprites. The levels were 3D.
Not that I care, but I'm bored right now and feel like posting. You're not correct about Meridian being a true 3d engine. Much like doom (and Wolfenstein before it) the game exists on a 2d plane of existence. It's not possible in in any of those games to have a person standing above another person on the y axis. I think the first game I remember having that ability was Duke Nukem 3d.
Also, when you look at things (like the over hang of a roof, for example), if you view them from a perfectly horizontal position they disappear. That's because the world is literally constructed out of bitmaps that are rotated in space. So, walls, ceilings, etc have no volume to them.
The engine is as 3d as computers would allow it to be at the time, which wasn't much.
EDIT: I see you mentioned the 2.5 D in your comment.