The Elder Scrolls Online website has the news that April 4, 2014 will be the
Windows and OS X launch date for The Elder Scrolls Online, saying the MMO
installment in Bethesda's role-playing series will follow on PlayStation 4 and
Xbox One will follow in June. The update includes a
"War in Cyrodiil" trailer
and a message from Game Director Matt Firor and here's a bit from that:
development is coming along very well. We completed major systems development,
and are focusing on making this the Elder Scrolls game you expect: polishing the
hundreds and hundreds of hours of content, making combat even more fun and
responsive, fixing quest issues, and much, much more. In fact, we plan on
spending the next few months before launch reacting to the latest feedback from
internal and external testers and gameplay data we have collected.
As some of you know, we’ve been in beta testing for about a year now, leading up
to our most recent test in late November where we had over 300,000 people in the
game over a 48 hour period. We’ve had approximately 4 million people sign up for
beta and that number continues to grow. We hope that just about every one of you
who have signed up for beta will get an invitation to play sometime between now
and the weeks before launch. These tests are very important, not only for
gameplay feedback, but also to test our infrastructure. Beta tests can sometimes
be a little rough when we are testing some systems for the first time with large
numbers of players. So thank you to all who have participated for your
understanding and support. It is very much appreciated.
Worldwide demand for The Elder Scrolls Online is extraordinarily high. This
means we need to do a staggered rollout of the different versions of the game to
spread out the initial service load and ensure an enjoyable, smooth gameplay
experience. It is not only a game we are launching – it is a large online
service as well, and our number one priority is to ensure a trouble-free, stable
rollout for everyone.
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Ratty wrote on Dec 11, 2013, 14:20: I've never played a multiplayer game before. I've always been curious and wanted to try one out. I might give this a go except I would be so bad I'd be laughed off the servers.
This is a common misconception about multiplayer gaming, trust me there are many players out there worse than you regardless of your skill level. Every game has a learning curve and adjustment period but singleplayer games are like that too. It's all about playing with the right folks IMO, find like minded people who just want to game for fun and not a bunch of tryhards who are going to criticize every mistake.
Actually, every time I've played an MMO, I've almost always encountered people who were more than willing to help me out and show me the ropes. You'll stick out as a noob, and that's not a bad thing. Someone kind will come around and help you.
Tried the Everquest Beta, and made a Human Ranger, that started off in Surefall Glades (think that's the starting spot for them), at night, couldn't see shit, and after 14 mins quit and uninstalled. So about a month after launch I bought the game, and made a Half-Elf Warrior that started in Qeynos (Hence where I got my name). Didn't know what the hell to do or where to go, but a guy walks up to me and gave me a full suit of leather armor and a fine steel scimitar. Considering the only step up was Bronze Armor, I had just won 2 lottery's. And while I understand people can be new to a game, I truly enjoy helping out new players. Except for my Ex of 15 years... introduced him to Everquest and he ended up running his own raid off 2 computers less then a year later (now I know how women feel when they want sex but can't because of a raid).
Using a steering wheel on a Burnout game is like using the Space Shuttle controls to fly a kite.