The Elder Scrolls Online website has the news that April 4, 2014 will be the
Windows and OS X launch date for The Elder Scrolls Online, saying the MMO
installment in Bethesda's role-playing series will follow on PlayStation 4 and
Xbox One will follow in June. The update includes a
"War in Cyrodiil" trailer
and a message from Game Director Matt Firor and here's a bit from that:
development is coming along very well. We completed major systems development,
and are focusing on making this the Elder Scrolls game you expect: polishing the
hundreds and hundreds of hours of content, making combat even more fun and
responsive, fixing quest issues, and much, much more. In fact, we plan on
spending the next few months before launch reacting to the latest feedback from
internal and external testers and gameplay data we have collected.
As some of you know, we’ve been in beta testing for about a year now, leading up
to our most recent test in late November where we had over 300,000 people in the
game over a 48 hour period. We’ve had approximately 4 million people sign up for
beta and that number continues to grow. We hope that just about every one of you
who have signed up for beta will get an invitation to play sometime between now
and the weeks before launch. These tests are very important, not only for
gameplay feedback, but also to test our infrastructure. Beta tests can sometimes
be a little rough when we are testing some systems for the first time with large
numbers of players. So thank you to all who have participated for your
understanding and support. It is very much appreciated.
Worldwide demand for The Elder Scrolls Online is extraordinarily high. This
means we need to do a staggered rollout of the different versions of the game to
spread out the initial service load and ensure an enjoyable, smooth gameplay
experience. It is not only a game we are launching – it is a large online
service as well, and our number one priority is to ensure a trouble-free, stable
rollout for everyone.
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My biggest gripe with Oblivion/FO3/Skyrim/etc are the lack of necessary and limiting choice. When you can do 95% of all quests in one playthrough, they aren't getting "choice" right at all.
ummm...you don't pay attention much do you? There are several choices that affect your game. Google is your friend if you are interested....
Several, as in... like 5% of the quests? Just like I said? Yuup.
I think you give them entirely too much credit.
Outside of the civil war quest line, there is not a single thing as "world changing" as nuking Megaton in FO3. ** You pick Stormcloaks or Imperials, and then it's a free for all with no consequences until the end of the game. After you finish the Civil war quest line, the NPCs in the cities basically act like it never happened. **
On a side note, a big thumbs down to those who posted pictures of the Sand Giant. I have spent entirely too many hours of my life trying to forget all of the hours of my life I spent waiting for that bastard to spawn. Does anyone else look at EQ screenshots and check all the player names, expecting to see someone they know? :/