[Nov 20, 2013, 11:13 am ET] - Share - Viewing Comments
celebrate the 15th
of the release of Half-Life with the news that Black Mesa, their
Source-engine remake of the shooter, is coming to Steam
as a commercial
). Here's the announcement:
The Big News:
Last year, Black Mesa was one of the first Steam games to be Greenlit by you,
our amazing fans. We've had quite a year since then, with a lot happening
internally that we haven't been able to talk about... until now. Black Mesa has
been given the opportunity to be sold as a retail product on Steam! This is an
incredible honor - one we never expected - but also one we found hard to accept.
We never developed Black Mesa with money in mind. Our team is made up of
average, hardworking people, and no one joined the team to make money. For us,
Black Mesa is purely a labor of love. We believe this philosophy has
significantly contributed to the overall quality and feel of the game.
Our decision to sell Black Mesa rests on two key points. One is we believe we
can make the game even better by having full access to the Source engine. This
lets us tackle and fix limitations instead of working around them. The second is
because frankly, our team could really use the financial help.
Soon you'll see Black Mesa available on Steam for a relatively low price. But we
aren't dropping all support for the free version. In fact shortly after the
Steam release there will be a completely new free version of the game. We also
plan to open source our maps and some game assets to the modding community!
Purchasing the Steam version of Black Mesa is more about supporting the team and
our efforts than anything else. However, the Steam version will include features
that the free version simply can not have. We will be paying careful attention
to feedback, and you'll have a very real say in how the final game turns out.
Long-Term Plans and Xen:
We've been overwhelmed by fan anticipation for Xen, and we're excited so many
people are eager to conclude the game. To be totally honest however, Xen is
still a ways off. Over the past year, we have spent a HUGE amount of time
porting the game to a new engine and fixing hundreds of bugs. The work to port
to the new engine was not because of the decision to go retail, this was work
that had to be done to get Black Mesa onto Steam and support our future plans.
So, please be patient with us as we work to make Xen a stunning and worthy
conclusion to Black Mesa. Until Xen is completed, we have multiple interesting
additions planned for the Steam version of Black Mesa, which we will announce
later on down the road.
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||Re: Black Mesa Goes Commercial
||Nov 21, 2013, 16:07
Wesp5 wrote on Nov 21, 2013, 14:46:
Beamer wrote on Nov 21, 2013, 13:53:
Hey, remind me again what the wait in time between HL and HL2 was?
6 years you say?
Wow! And it's been 6 years since HL:E2?
Clearly Valve has changed and is no longer developing games!
So how many other games did Valve itself create between HL and HL2? And didn't Newell himself admit that HL2 was delayed completely out of proportion because he only cared about Steam? I fear things are repeating itself, but maybe Valve will indeed use HL3 to push the Steamboxes, so let's stop here, but take a look at this ;): http://i.imgur.com/35Uc3.jpg
This whole "create itself" argument is so far beyond asinine. Are you saying Team Fortress 2 isn't created by Valve? That Robin Walker isn't a member of Valve? That only games created by original Valve employees are Valve games? That TF2 is an obvious evolution of TF1?
Find me the link where Newell says that HL2 was delayed solely due to Steam. There's plenty out there accusing him of lying about the delay, but hey, maybe all those articles about how much he sucked because HL2 took too long from announce to release are why no one ever mentions HL3 anymore.
Game fans tend to be the most entitled group of "fans" outside of 18 year old music fans, often with the same arguments (e.g., "they were better before they sold out" or "the first release was so much better" or "you don't actually like XYZ, you just say that to be cool"), with the exception that game fans tend to be middle aged men making the arguments 16 year old boys make about music.
Regardless, you're demonstrating such weird entitlement here. "Valve owes me real games they totally made themselves. None of this licensing the Q2 engine, using their code and making a game very similar to one id made, I want something wholly original otherwise it doesn't count!"