[Nov 20, 2013, 11:13 am ET] - Share - Viewing Comments
celebrate the 15th
of the release of Half-Life with the news that Black Mesa, their
Source-engine remake of the shooter, is coming to Steam
as a commercial
). Here's the announcement:
The Big News:
Last year, Black Mesa was one of the first Steam games to be Greenlit by you,
our amazing fans. We've had quite a year since then, with a lot happening
internally that we haven't been able to talk about... until now. Black Mesa has
been given the opportunity to be sold as a retail product on Steam! This is an
incredible honor - one we never expected - but also one we found hard to accept.
We never developed Black Mesa with money in mind. Our team is made up of
average, hardworking people, and no one joined the team to make money. For us,
Black Mesa is purely a labor of love. We believe this philosophy has
significantly contributed to the overall quality and feel of the game.
Our decision to sell Black Mesa rests on two key points. One is we believe we
can make the game even better by having full access to the Source engine. This
lets us tackle and fix limitations instead of working around them. The second is
because frankly, our team could really use the financial help.
Soon you'll see Black Mesa available on Steam for a relatively low price. But we
aren't dropping all support for the free version. In fact shortly after the
Steam release there will be a completely new free version of the game. We also
plan to open source our maps and some game assets to the modding community!
Purchasing the Steam version of Black Mesa is more about supporting the team and
our efforts than anything else. However, the Steam version will include features
that the free version simply can not have. We will be paying careful attention
to feedback, and you'll have a very real say in how the final game turns out.
Long-Term Plans and Xen:
We've been overwhelmed by fan anticipation for Xen, and we're excited so many
people are eager to conclude the game. To be totally honest however, Xen is
still a ways off. Over the past year, we have spent a HUGE amount of time
porting the game to a new engine and fixing hundreds of bugs. The work to port
to the new engine was not because of the decision to go retail, this was work
that had to be done to get Black Mesa onto Steam and support our future plans.
So, please be patient with us as we work to make Xen a stunning and worthy
conclusion to Black Mesa. Until Xen is completed, we have multiple interesting
additions planned for the Steam version of Black Mesa, which we will announce
later on down the road.
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||Re: Black Mesa Goes Commercial
||Nov 21, 2013, 13:53
Wesp5 wrote on Nov 21, 2013, 13:41:
Beamer wrote on Nov 21, 2013, 12:39:
And they do. Not quick enough for your liking, but then you also whine about Battlefield games coming out every other week.
1. I didn't complain about BF or CoD games coming out each year. Only about their short singleplayer campaign lengths :)!
2. Valve wanted to release episodes to get out content faster. The last HL2 episode was released 6 years ago. You find this a reasonable time? I don't! Most other companies have released several AAA titles in the meantime. Valve keeps releasing small riddle games and MP mods!
3. Maybe all of you are MP people who can play the same game over and over for years and are happy if you get a new renderer or a new hat once in a while ;). But I loved Valve for their singleplayer games which were among the best games ever! Now they just don't do them anymore. Don't tell me they couldn't have finished HL2:EP3 in the time they did P, P2, L4D, L4D2, TF2 and DOTA2. Why are they stalling? I guess because it's easier for them to make money that way...
Hey, remind me again what the wait in time between HL and HL2 was?
6 years you say?
Wow! And it's been 6 years since HL:E2?
Clearly Valve has changed and is no longer developing games!