Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Star Citizen Passes $26 Million

The Roberts Space Industries has a new Letter from the Chairman commemorating the news that Star Citizen has passed the $26 million mark, triggering yet another stretch goal for the space combat game. The new feature is an enhanced capital ship system, which will now work FTL-style: "Lead a damage control team to fight fires and repair key systems during battle, control internal bulkheads to slow boarders and man a number of consoles, like navigation and engineering, that will make commanding a capital ship feel even more immersive." The feature creep is not over yet, as they outline a new ship company and starter ship as $28 million stretch goals, saying (presuming this is reached) those backers who prefer the new Mustang ship to the original Aurora starter ship can choose it instead.

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

15. Re: Star Citizen Passes $26 Million Nov 4, 2013, 20:49 Hanneth
Creating new ship costs $35k to $150k. $150k are more for captital ships. Stretch goals are $1m apart.
They are growing the team to allow for "feature creep".

*sarcasm* Yup, no way this will ever work out. *sarcasm*

Star Assets

They have hit the first milestone of the hanger. They are saying dogfighting will be out next month. They have already put in a really basic preview of character customization early.

Honestly, they are hitting, or slightly ahead of schedule so far, so unless they miss a major milestone like dogfighting next month, I see no reason for the current skepticism.

Yes, previous projects of his have been off the mark on timeline, but so far so good on this project, and it is being built in a way where we are seeing the pieces come together in person.

Some people compare this to FTL. FTL's scope changed, but the number or people working on it didn't. Star Citizen they are increasing the number people for art and programming as needed. They also have the work segmented really well to allow for growing the team without having people trip over each other.
Reply Quote Edit Delete Report
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
          Email me when this topic is updated.

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


Blue's News logo