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Star Citizen Passes $26 Million

The Roberts Space Industries has a new Letter from the Chairman commemorating the news that Star Citizen has passed the $26 million mark, triggering yet another stretch goal for the space combat game. The new feature is an enhanced capital ship system, which will now work FTL-style: "Lead a damage control team to fight fires and repair key systems during battle, control internal bulkheads to slow boarders and man a number of consoles, like navigation and engineering, that will make commanding a capital ship feel even more immersive." The feature creep is not over yet, as they outline a new ship company and starter ship as $28 million stretch goals, saying (presuming this is reached) those backers who prefer the new Mustang ship to the original Aurora starter ship can choose it instead.

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15. Re: Star Citizen Passes $26 Million Nov 4, 2013, 20:49 Hanneth
 
Creating new ship costs $35k to $150k. $150k are more for captital ships. Stretch goals are $1m apart.
They are growing the team to allow for "feature creep".

*sarcasm* Yup, no way this will ever work out. *sarcasm*

Star Assets

They have hit the first milestone of the hanger. They are saying dogfighting will be out next month. They have already put in a really basic preview of character customization early.

Honestly, they are hitting, or slightly ahead of schedule so far, so unless they miss a major milestone like dogfighting next month, I see no reason for the current skepticism.

Yes, previous projects of his have been off the mark on timeline, but so far so good on this project, and it is being built in a way where we are seeing the pieces come together in person.

Some people compare this to FTL. FTL's scope changed, but the number or people working on it didn't. Star Citizen they are increasing the number people for art and programming as needed. They also have the work segmented really well to allow for growing the team without having people trip over each other.
 
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