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Steam Box Previews

There are hands-on impressions of Valve's prototype "Steam Box" PCs on Engadget, The Seattle Times, and The Verge, and there are separate articles on the new Steam Controller on Engadget and IGN (thanks nin). There are also impressions along the way of the nascent SteamOS running this all. Here's a bit on the hardware crammed into a box "a little bigger than an Xbox 360 and smaller than any gaming PC of its ilk:"

The secret is actually quite simple, it turns out: Valve designed the case so the parts can breathe individually. The CPU blows air out the top, the power supply out the side, and the graphics card exhaust out back, and none share any airspace within the case.

That might sound like common sense, but itís remarkably hard to find a case that does so while still making it easy to drop components in. Here, the key component responsible for dividing those three zones is a simple plastic shroud which unscrews in a jiffy. The box we touched was already surprisingly cool and quiet, but Valve's still tweaking the design: we saw Valve printing a couple of the shrouds as we walked through its rapid prototyping lab.

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12. Re: Steam Box Previews Nov 4, 2013, 15:08 ForgedReality
 
DangerDog wrote on Nov 4, 2013, 14:18:
Corsair Carbide Air 540, heck even my old Antec 280 case is chambered for the power supply and hard drives split from the motherboard / cpu / graphics card.
Maybe I read wrong, but it looks like the Steambox wants to separate everything so that it has its own separate airspace. The CPU and GPU generate a lot of heat, so it's a good idea to keep them separate at least. However, it can only get as cool as the surrounding air, so your comment about closing it up behind a glass door holds a lot of merit. I hope they're really up-front about how limited you'll be in terms of where you place the unit. I bet they'll need to plaster it with all kinds of disclaimers and stuff for the lesser technically-minded of us who are undoubtedly going to give this a shot.

SirKnight wrote on Nov 4, 2013, 14:56:
ForgedReality wrote on Nov 4, 2013, 14:09:
However, I've said it before: OpenGL just doesn't have the chops to compete with the likes of DirectX/Direct3D at this point. Hopefully this will bring the pressure required to finally bring OGL into the current gen.


That is so untrue it's not even funny. As a a graphics programmer of around 15 years now, I'm just baffled that someone could possibly think that with all the easy to find resources that's out there.
Yeah? I don't know about you, but I'll find it difficult to lose a majority of the DX11 and PhysX features by gaming on an OpenGL platform... Claiming that this won't be an issue is misguided at best.
 
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