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Oculus Rift 2014 Release Plans

There will be just one model of the Oculus Rift when the VR headset is released to consumers next year, Oculus CEO Brendan Iribe explains to Engadget, clarifying that there will not be separate versions of the Rift for PCs and Android. They also clarify that Android support will be "slim" to begin with, and John Carmack describes it as a "PC-based product with Android compatibility," and the implication seems to be that Android support will also require a computer: "That's why we're optimizing for Android, but the Oculus Rift will have a cable that goes down to another device which provides the CPU/GPU computing -- whether that's a laptop, a desktop, or potentially a mobile device, that's always been our focus for V1, that continues to be our focus for V1." They also touch on a future vision of a standalone unit, but stress that their main focus is to get their V1 units into consumers' hands at some point next year. Thanks nin via Shacknews.

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49. Re: Oculus Rift 2014 Release Plans Nov 4, 2013, 02:47 Jensen
 
Beamer wrote on Nov 3, 2013, 23:23:
But what advantage do you get for web surfing, or typing in spreadsheets, or playing Civilization, that makes up for essentially being in an isolation booth?

None.

Yeah, it'll be an advantage for those that have it, and it'll be cool. It's like a significantly better version of surround sound headphones. When I played a ton of MW2 on Xbox I'd occasionally see guys repeatedly getting the drop on everyone. If they were talkative, they'd almost always say they had a surround sound headset with the footsteps cranked up so they always knew when someone was nearby. It was a huge advantage.
Few people bothered buying it because it's expensive and it removes you from the world around you.
You could use it like a portable multi-monitor setup. I think having OS windows that you could put anywhere in 3d space could be quite compelling for productivity, given the right input device.

What competitive advantage? Probably none. I'd guess that it'll be worse for competitive gaming than a standard monitor, at least for a product generation or two.
 
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