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Oculus Rift 2014 Release Plans

There will be just one model of the Oculus Rift when the VR headset is released to consumers next year, Oculus CEO Brendan Iribe explains to Engadget, clarifying that there will not be separate versions of the Rift for PCs and Android. They also clarify that Android support will be "slim" to begin with, and John Carmack describes it as a "PC-based product with Android compatibility," and the implication seems to be that Android support will also require a computer: "That's why we're optimizing for Android, but the Oculus Rift will have a cable that goes down to another device which provides the CPU/GPU computing -- whether that's a laptop, a desktop, or potentially a mobile device, that's always been our focus for V1, that continues to be our focus for V1." They also touch on a future vision of a standalone unit, but stress that their main focus is to get their V1 units into consumers' hands at some point next year. Thanks nin via Shacknews.

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41. Re: Oculus Rift 2014 Release Plans Nov 3, 2013, 18:43 HorrorScope
 
Optional Nickname! wrote on Nov 3, 2013, 16:58:
I'll play your game if you play mine:

What's your opinion on not being able to see your mouse, keyboard or any input device while wearing your 100% immersive face-hugger, the one that you will now not play any game without?

Go ahead, put on your Oculus Rift and try to find your drink, or have a snack, or type a quick message to your teammates or do anything other than try not to get dizzy, or get tangled up in cords or spill something.

Still don't ever want to game without it now?

Well the k/m is no issue since I don't look at them now. As for drinks and snacks, that's real, but I'll just have to pause or wait for a map change/break in the action. I hope pushing it up on one's forehead isn't considered some type of feat. Like real paintball, you eat/drink when time permits. Perhaps we'll lose a few lbs with this thing? lol
 
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