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Oculus Rift 2014 Release Plans

There will be just one model of the Oculus Rift when the VR headset is released to consumers next year, Oculus CEO Brendan Iribe explains to Engadget, clarifying that there will not be separate versions of the Rift for PCs and Android. They also clarify that Android support will be "slim" to begin with, and John Carmack describes it as a "PC-based product with Android compatibility," and the implication seems to be that Android support will also require a computer: "That's why we're optimizing for Android, but the Oculus Rift will have a cable that goes down to another device which provides the CPU/GPU computing -- whether that's a laptop, a desktop, or potentially a mobile device, that's always been our focus for V1, that continues to be our focus for V1." They also touch on a future vision of a standalone unit, but stress that their main focus is to get their V1 units into consumers' hands at some point next year. Thanks nin via Shacknews.

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16. Re: Oculus Rift 2014 Release Plans Nov 2, 2013, 16:11 jacobvandy
 
It would take some getting used to, but being able to look around independently from aiming is the truest way to play an FPS. No more pressing a button to aim down the sights or through the scope, just tilt your head a bit to line up with it. No more pressing a button to awkwardly pop your whole body out around a corner, just move your head to peek to the side, above, or below objects...

Although for the best effect, you'd need a 6DOF motion control system to be able to move the gun freely enough so that you can shoot around corners or from behind cover, etc. That's something that needs to be integrated right alongside this for any game that is serious about going the VR route. We already have a couple of those on PC that didn't take off because they just don't mesh well with fixed-view games. No point in turning your gun sideways relative to your body when you're eyes are stuck looking straight ahead.
 
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