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Command & Conquer Cancelled, Victory Games Closed

The Command & Conquer website has news of the cancellation of the upcoming free-to-play Command & Conquer revival, and Polygon has word that this also means the closure of its developer Victory Studios. "The team at Victory Games will be disbanded," an Electronic Arts spokesperson told Polygon. "Wherever possible, we are working to help these talented people find other opportunities within EA." Here's word from the website:

Thank you for your participation over the last few months in the Command & Conquer closed alpha test. Itís been much appreciated, and youíve been instrumental in helping define what a new Command & Conquer experience should and shouldnít be.

Part of being in a creative team is the understanding that not all of your choices are going to work out. In this case, we shifted the game away from campaign mode and built an economy-based, multiplayer experience. Your feedback from the alpha trial is clear: We are not making the game you want to play. That is why, after much difficult deliberation, we have decided to cease production of this version of the game. Although we deeply respect the great work done by our talented team, ultimately itís about getting you the game you expect and deserve.

Over the next 10 days we will be refunding any and all money spent in the alpha. If you have a question about your refund, please contact

We believe that Command & Conquer is a powerful franchise with huge potential and a great history, and we are determined to get the best game made as soon as possible. To that end, we have already begun looking at a number of alternatives to get the game back on track. We look forward to sharing more news about the franchise as it develops. Thank you again for your participation and support.

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53. Re: Command & Conquer Cancelled, Victory Games Closed Oct 30, 2013, 09:25 RollinThundr
Redmask wrote on Oct 30, 2013, 08:41:
RollinThundr wrote on Oct 30, 2013, 07:30:
No I got exactly what you said, you said the market isn't big enough MUH 5 MILLION SALES! I disagree, posted reasons why and here you are still tossing out personal attacks in a reply rather than having a rational discussion. Grow up.

No, actually that's a poor paraphrasing that doesn't include relevant text which just proves my point.

This isn't difficult to understand, EA is a massive company and needs to see certain returns product cycles to continue operation. They set this up as a F2P game in the hopes of ongoing revenue instead of unit sales, not an unreasonable expectation considering how the past several C&C games have sold. Unfortunately they misread the market as the average C&C gamer doesn't want F2P mechanics, particularly since RTS games are so balance dependent.

This sort of game is better off with a mid-tier publisher who can give it a respectable budget, cater to the fans with an attractive product and still achieve profitability. EA is not that company anymore, they are in the blockbuster business and have admitted several times that they need to see major unit sales to continue making games and also want post-release revenue (See Dead Space and Dragon Age II interviews).

If EA Management doesn't change that line of thinking they won't be around another decade. They spent about 32 dollars on Dragon Age 2 development, they didn't need to sell 5 million to be profitable on it.

I get what you're saying, but it's not entirely accurate, sure something like Wing Commander done right would be expensive, actors don't come cheap, especially named ones, but you seem to be suggesting that with the amount of gamers that are out there today, and it's more than ever, that they couldn't be profitable, call it a difference of opinion but I disagree.
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