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14. Re: Evening Consolidation Oct 26, 2013, 05:15 jdreyer
Digitalfiend wrote on Oct 25, 2013, 22:54:
Most dedicated PC games were playing to a niche audience, and those that weren't would see their sales plundered by piracy.

I had to stop reading after that sentence. So mainstream PC titles were pirated to the point of hurting sales and yet the same titles pirated on consoles had no impact? Give me a break! Furthermore, I'd love to see some facts/numbers to back up this statement.

Sensationalized tripe as usual...

Due to the fact that you had to install custom ROMs to run pirated console software, yeah, there was a lot more piracy on PC than console. See this article, for example:
Looking at torrent data for the same games on PC vs. XBox 360 vs. PS3, we saw that the number of downloads of the PC version is often five or ten times higher than the console versions. The number of individual active torrents for the console versions were also noticeably lower; in some cases there were no PS3 torrents at all for certain games.

That's part of the reason why so many dev shops were developing for console 2005-2010: they thought they could get more sales due to a large install base, higher prices, and lower piracy rates. Luckily, there remained a large PC gamer install base, so it made financial sense for solid core of PC-only devs (like Valve) to continue to make games, as well as for console devs to port things over to PC. The rise of Steam provided an inexpensive, reliable digital download alternative to torrenting, further increasing sales. The metoric rise of Steam, D2D, GoG, and even Origin and Gamefly show that there was an untapped market for digital. Why bother with torrents and risk malware when for $5 or $10 you can completely avoid the issue?
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