Montreal Community Website
has a community Q&A about the upcoming Thief
reboot, answering questions from eager fans of the franchise (thanks
). The topic this time around is the removal of the planned XP
system from the game, a decision the developers explain while dropping a hint
they may have something positive to say about QTEs in the future:
was it removed?
Nic: At first, we wanted to outline the progression of the player with XP,
but it was reducing our motivation to steal. The main goal of a thief should be
to gain loot. Garrett is already the Master Thief, so we saw no need to have XP
as a core mechanic.
Daniel: We wanted to put emphasis on stealing things, and put the rewards
on the stealing aspect. We want to allow the player to decide the "how to" – we
shouldn't judge how the player wants to achieve their goal, only reward them for
The reaction from fans to the "Headshot XP" pop-up in the E3 gameplay demo
was fairly negative. Did that have an impact on the decision to remove it from
Daniel: Fans might be surprised how often the devs go to the forum to see
how things are perceived in the "real world". This feedback is extremely
valuable to us, so as you can imagine, the consistent reaction to the XP system
was something that indicated we needed to revisit some design decisions.
Nic: It is more a design decision to add to our economy system and entice
the player to steal more. But yes, the E3 reaction was right, rewarding killing
like that was wrong for a Master Thief.
How will Garrett progress through the game without XP?
Nic: The goal is to use gold to buy elements to progress, to encourage the
player to steal. The player will be able to choose how to spend money, for more
stealthy or more aggressive tools.
Daniel: It was always possible to play without using XP, like it is still
possible to play through the game without killing anyone or even spending any
coin (though it isn't going to be easy!)
Thanks guys, this was very instructive. And wait until you hear what they have
to say about QTEs...