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Thief Dropping XP System

The Eidos Montreal Community Website has a community Q&A about the upcoming Thief reboot, answering questions from eager fans of the franchise (thanks PC Gamer). The topic this time around is the removal of the planned XP system from the game, a decision the developers explain while dropping a hint they may have something positive to say about QTEs in the future:

Why was it removed?

Nic:
At first, we wanted to outline the progression of the player with XP, but it was reducing our motivation to steal. The main goal of a thief should be to gain loot. Garrett is already the Master Thief, so we saw no need to have XP as a core mechanic.

Daniel: We wanted to put emphasis on stealing things, and put the rewards on the stealing aspect. We want to allow the player to decide the "how to" we shouldn't judge how the player wants to achieve their goal, only reward them for achieving it.

The reaction from fans to the "Headshot XP" pop-up in the E3 gameplay demo was fairly negative. Did that have an impact on the decision to remove it from the game?

Daniel: Fans might be surprised how often the devs go to the forum to see how things are perceived in the "real world". This feedback is extremely valuable to us, so as you can imagine, the consistent reaction to the XP system was something that indicated we needed to revisit some design decisions.

Nic: It is more a design decision to add to our economy system and entice the player to steal more. But yes, the E3 reaction was right, rewarding killing like that was wrong for a Master Thief.

How will Garrett progress through the game without XP?

Nic:
The goal is to use gold to buy elements to progress, to encourage the player to steal. The player will be able to choose how to spend money, for more stealthy or more aggressive tools.

Daniel: It was always possible to play without using XP, like it is still possible to play through the game without killing anyone or even spending any coin (though it isn't going to be easy!)

Thanks guys, this was very instructive. And wait until you hear what they have to say about QTEs...

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45. Re: Thief Dropping XP System Oct 18, 2013, 06:02 Raptor
 
You listed what the difference of Dx and DxHR was and I believe this example shows best what's wrong with games these days.

Deus Ex gave you a various assortment of tools and didn't limit how you could use them.

DxHR gave you a more limited selection of tools and limited how you could use them to avoid people possilby breaking the game or finding an amazing solution (there's always a risk of going both ways with freedom) I believe it's called streamlining.

It's like Lego 20+ years ago and modern Lego where you already have a prebuilt set and can't really do much else other than building what you're meant to build. It's cool, but you have nothing else to do with it.

DxHR was a good game because it was well made and carried over enough of the features and gameplay from the original to weigh over the issues and limitations such as the one button takedowns, AI & level design limitations, easy difficulty and a lot of the augs being useless (the MGS ones)
Mentality wise I can still argue that it didn't have what made the original great. Even if you had multiple paths they were all carefully preplanned for you to find.

The problem with Thief4 is not only what they've showed so far, but also the attitude of the developers.
Does it reflect from any of the interviews they've done that they actually care about the Thief mentality?
Sure it will most likely turn out a good game since it's an AAA production.
But the problem is that it's not going to be a Thief game.. since it's an AAA production and catered for the majority.
The majority weren't Thief players by todays standards, so they can't make it Thief.

If you make a new IP, go ahead I won't complain and people won't complain. I'm sure people might even say "woah, this game has a nice mix of Dishonored and Ass.Creed with a Thief vibe to it.."
But if you take the Thief name and then make the changes they've showed and write things like that people will be pissed.
 
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