[Oct 15, 2013, 11:23 am ET] - Share - Viewing Comments
Stardock announces Galactic Civilizations III
, saying the next
installment in the highly regarded space strategy series will be coming
exclusively to 64-bit PCs. No release date is specified, but the
Galactic Civilizations III website
offering a Founder's Edition that includes beta access and a $10.00 discount or
a Founder's Elite Edition that includes alpha access, though the lack of
features and additional bugs carry a hefty premium, as at US$99.99 it is twice
the game's eventual retail price.
the news, and speaking of celebrations, Stardock notes this announcement comes as they
celebrate their 20th anniversary, which is also being commemorated by a Steam
sale. Here's word on the game and how it will leverage 64-bit
Stardock announced the third installment of its award-winning PC
strategy game series today as the company celebrates its 20th anniversary:
Galactic Civilizations III, the long-awaited next chapter in one of the
highest-rated strategy franchises of all time. Coming exclusively to 64-bit PCs,
Galactic Civilizations III stays true to its core gameplay while adding new
features including multiplayer, political intrigue, vastly improved visuals and
"The move to 64-bit architecture heralds a new era of game development at
Stardock," said Derek Paxton, vice president of Stardock Entertainment. "The
technology allows players to experience a level of graphical detail and
on-screen activity unprecedented in large-scale strategy PC games. It
dramatically increases the size and scope of the maps, and opens the door for
modders to add a virtually unlimited amount of new content to the game."
Galactic Civilizations casts the player as the all-powerful leader of a
spacefaring civilization that must explore, expand and colonize new worlds
across the galaxy. Dominating rival alien species through technological,
economic, political and military prowess tests players’ cultural, ideological,
and diplomatic skills as they pursue victory via peaceful or belligerent means.
Galactic Civilizations III gives players far more detail in the textures,
models, and overall look of everything from the planets they colonize to the
fleets they command. New interstellar terrain elements on the hex-based map like
black holes and mysterious Precursor relics change the way players explore the
galaxy. A completely overhauled ship builder puts nearly every element of
starship design in players’ hands, while the new resource system creates fresh
opportunities to explore, expand, exploit, and exterminate.
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||Re: Into the Black
||Oct 16, 2013, 08:48
NegaDeath wrote on Oct 16, 2013, 00:33:
UConnBBall wrote on Oct 15, 2013, 22:22:
BUT when have they earned this kind of trust? Everything from Stardock has been a mess for what 7 years!
In 7 years we got two great Galciv2 expansions and the entirety of the SOASE franchise. Good enough for me.
Edit: For anyone who has never played Galciv I encourage you to read these two gameplay diaries written by Tom Francis, the guy who also made the excellent Gunpoint. They give you a good insight to the game and are wonderfully hilarious to read.
If I had to guess, I'd say that he's referring to the general failure of Demigod and the whole Elemental debacle. Oh, and the whole Brad Wardell sexual harrassment / victim lawsuit data deletion thing. But they never released "Misogyny, Corporate espionage, mansplanation and Lawsuit Simulator 2000". It didn't test well.
To be fair, something folks need to keep in mind is that both Demigod and SOASE were only published by Stardock, not developed by them (I think. One was GpG and the other was Ironclad, right? Correct me if I'm wrong.) GalCiv 2 was the best 4x space game since MOO 2, and if it weren't for Wardell's douchebaggery keeping me from giving him my money I'd be all over GalCiv 3.
Overall, I'm just glad to see the genre evolving and regaining popularity.