[Oct 08, 2013, 5:58 pm ET] - Share - Viewing Comments
Roberts Space Industries website
has a new Letter from the Chairman
celebrating the news that Star Citizen
has surpassed the $21 million mark
in crowd-sourced funding. Now that the Salvage Mechanic has been unlocked, they
reveal a $23 million goal for the space combat game as the Salvage Mechanic
career path. Here's a bit:
Iím proud to announce that the Star Citizen
community has brought us to $21 million in crowd funding just shy of our first
anniversary! Your support is now allowing the project to expand on ideas in ways
we didnít originally think possible. Every additional pledge makes Star Citizen
a better experience. At the $21 million, you unlock the full salvage mechanic,
which allows us to produce the assets needed to make salvaging an in-depth game
mechanic akin to exploration or piracy!
- Salvage Mechanic: Salvage isnít an aside: itís a
career, with its own mechanic, story tie-ins and universe-shaping endgames.
Search the galaxy for a host of valuable and interesting secrets using both
the flight and FPS components. Discover the secrets of the ancient
Hadesians, locate valuable components and cargoÖ or go down in history the
first to make contact an entirely new alien race!
In addition, we are unlocking a new $23 million goal: the addition of a Xiían
Scout as a playable asset in the game. Weíve recently begun putting together
concept art of Xiían worlds, which got us thinking about the gameís Xiían ships:
how can we make them play differently than the standard human ships? We have a
few ideas and with this stretch goal we can put them into the game! In addition
to alien designs and interfaces, the Xiían craft will feature a totally
different maneuvering system.
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
||Re: Star Citizen Passes $21 Million
||Oct 9, 2013, 08:39
jdreyer wrote on Oct 9, 2013, 06:22:
NKD wrote on Oct 9, 2013, 01:23:
Creston wrote on Oct 9, 2013, 01:06:
Slinkycatz wrote on Oct 8, 2013, 21:15:
Every day hundreds are signing up... it has been a slow uptick of the # of people signing up every day. It is not just the USA but all over the world.
I just don't believe that 2000 people are signing up every day for $77 a piece, and keep on doing this so day after day after week after week after month after month. Not when no other Kickstarter has gotten even anywhere near those numbers of people. Yet Roberts keeps adding a million dollars basically every week?
I'm pretty sure this is just investor money that they're pretending is crowdsourced.
I'm a Star Citizen backer, but I share your suspicions. I'm sorry, but crowd sourced titles like this follow a pretty consistent pattern with how the money comes in. You don't keep up steady and consistent gains over a long period of time.
If I had to guess, I'd say a certain amount of investor money was gained early on, and he's pretending that its rolling in slowly to keep the game in the press. Admittedly a bit of a tinfoil hat theory, but something is definitely fishy here.
Yeah, there's something a bit fishy with the way the money is constantly flowing in. Typically a project will have an intial spike, and then a slowly tapering tail. SC spiked and came down, but it hasn't had a tail, it's had a plateau. It's very unusual.
Nothing fishy... i started with 60$ ship... then i got upgraded to the 120$ ship... then to the 250$.... After some months i got an 110$ Freelancer and a aurora LX for 25$.. then i got a Starfare for 170$
And now total i have paid for a game, that it will never been possible to have without the donations , more than 800$ total...
So most of the money come from original backers