[Oct 08, 2013, 09:55 am ET] - Share - Viewing Comments
Gearbox Software announces
the availability of the Borderlands 2 Game of
the Year Edition
, offering their role-playing first-person shooter along
with all its first Season Pass content as well as the two additional player
classes, and more. Here's the deal:
The Borderlands 2 Game of the Year
Edition gives players the ability to take each of the six playable Vault Hunters
to new levels, enjoy hundreds of hours of shoot-and-loot mayhem, and play each
of the four highly popular add-on campaigns, all in one action-packed bundle.
The Game of the Year Edition includes:
- Borderlands 2 main game;
- Captain Scarlett and her Pirate’s Booty;
- Mr. Torgue’s Campaign of Carnage;
- Sir Hammerlock’s Big Game Hunt;
- Tiny Tina’s Assault on Dragon Keep;
- Creature Slaughter Dome;
- Premiere Club Content:
- Gaige, the Mechromancer Character Class;
- Gearbox Gun Pack;
- Golden Key;
- Vault Hunter's Relic;
- Krieg, the Psycho Character Class;
- Collector’s Edition Heads and Skins;
- Contraband Sky Rocket Grenade;
- Ultimate Vault Hunter Upgrade Pack 1.
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||Re: Ships Ahoy - Borderlands 2 Game of the Year Edition
||Oct 8, 2013, 16:29
Beamer wrote on Oct 8, 2013, 16:19:
Axis wrote on Oct 8, 2013, 16:07:
Beamer wrote on Oct 8, 2013, 15:56:
dj LiTh wrote on Oct 8, 2013, 15:11:
Its a Hellgate: London clone
<runs and hides>
It's an FPS. HGL was not, it was just an action game with an FP view. From what I recall, it was autoaim - just push the button with something in the screen and it fired at it.
Borderlands requires some FPS skill. Maybe not as much as, say, Battlefield, but it requires some.
Beamer you argue about the stupidest shit and make yourself look terribly ignorant.
HGL is was always will be a First Person Shooter.
And Battlefield doesn't require keen FPS 'skill', Quake Live does.
Then that changed before release, because the original previews all mentioned that yes, it was an auto-aim game. In fact, go watch the debut trailers from E3 again - the game had a 3rd person mode. The player had a choice to play in FP or TP.
So, while this may have changed, the game was designed to be third person or first person and to be all auto-aimed. Here's the discussion on Blues from the announce. Notice people bitching about how Flagship was calling the ballistic weapons system like spell delivery and that it didn't need to be aimed.
Just because a game gives you the option for a third person camera doesnt mean that it cannot be a FPS. Also i played the game in beta and release, i never noticed anything autoaim about it. Or you could just listen to your own self.
Beamer wrote on Apr 26, 2005, 20:32:
As did I. I had no clue it was an FPS.