The Planetary Annihilation
Kickstarter Page has word this next-generation RTS game from Uber
Entertainment has entered the beta testing phase, so backers eligible to
participate should be receiving their invites, and those already in the alpha
should get the beta version the next time they update their clients (thanks
Colin). Here's word
on the enjoyment this brings: "Enjoy strapping rockets to asteroids and sending
them on a crash course into the planets. Enjoy orbital weapons and surveillance.
Enjoy launching tanks, bots, and other vehicles onto celestial bodies. Enjoy
waging war on an interplanetary scale." They celebrate the news with a new
Beta Reveal Trailer.
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Creston wrote on Sep 27, 2013, 10:59: One thing that did have me a bit worried, though, was that the units seem to all clump up and be idiots when they move, as opposed to the neat movement in formation from the SupCom series. Can anyone with early access confirm whether or not those formations are in there? And how's the UI? As utterly BRILLIANT as SupComs?
I haven't played the newest patch but there haven't been formations so far. I think they are confirmed as a feature though. Overall the UI is great. Been awhile since I've played SupCom but this feels the same plus a little streamlined. The building menu has group hotkeys so you can quickly filter the icons/choices by type such as factory, defense, econ. The shift overlay for queued commands doesn't show paths (yet?) which I've missed (even though it could be confusing) but it may be coming. But lots of other bits work perfectly like factory waypoints and patrolling.
For everyone else wondering about idiots and pricing, meh, it's just a matter of priorities versus budget. Some of you probably buy and play a lot of games. Me not so much but I can afford to. So when the next SupCom appears and I can play *now* and support the dev team as well (somehow missed the KS campaign or the graphics threw me), it's a fairly easy decision.
I've never even wanted the interplanetary features either although that may change after I play with them. I just like the fact that there's no way to corner turtle. The generated terrain can really make for some interesting battles too. My only wish at this point (assuming they keep patching and polishing as well as they have been) is that Stealth gets modded in after release. I had sort of assumed it was on the official plan.