[Sep 26, 2013, 8:45 pm ET] - Share - Viewing Comments
Cloud Imperium announces
that Star Citizen
has passed the $20 million
mark in the crowd-sourced funding campaign for this upcoming space simulation.
They promise surprise announcements are coming next month to coincide with the
first anniversary of the game's announcement:
WIRE)--Star Citizen™, the PC based space sim from legendary designer Chris
Roberts, has crossed yet another major milestone in its crowd funding campaign.
Roberts’ company, Cloud Imperium™ Games, announced today the campaign passed the
$20 million mark in crowd funding. It’s an amount that’s been raised in less
than one year — $10 million was raised in just the past 4 ½ months.
“It was not quite a year ago when we began our voyage with this incredible
community,” said Roberts, Cloud Imperium CEO. “Honestly, we never dreamed we’d
reach this point so quickly. It’s a testament to the passion that our backers
have for space sims and PC gaming. We have the best community in all of gaming
and they are literally taking part in helping us develop Star Citizen.”
Star Citizen’s crowd funding campaign is setting new standards in the way a
community participates in a game’s development. “We are breaking new ground in
community interaction,” said Roberts. “The fans are involved through feedback
forums, polls and direct contact with our dev team, and all the while they are
continuing to back our project even more and helping us put out the word about
Star Citizen. Our backers are our sales force. It’s really quite liberating for
us and for our fans who are helping us create the dream of a true AAA PC game
without the restrictions of a publisher.”
Ahead for Star Citizen backers and fans are plenty of game updates including the
unveiling of more ships, some surprise announcements coming at the one year
anniversary of the game’s unveiling on October 10 and the highly anticipated
dogfighting module scheduled in coming months. More Information on becoming a
Star Citizen backer can be found at
Star Citizen is a crowd funded game that officially launched on October 10 of
2012. Since that time Roberts’ company has raised more than $20 million from
backers all over the world making Star Citizen the top ranking crowd funded
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||Re: Star Citizen Passes $20M
||Sep 28, 2013, 07:42
Suppa7 wrote on Sep 28, 2013, 02:32:
I have a bad feeling with chris at the helm unfortunately, Scope control is paramount on a project like this. Especially when you haven't made any games in years. They should just focus on high quality content light space combat game and worry about the MMO aspect after they perfect the basic elements of the game.
Freelancer wasted a tonne of resources and it's combat was just awful because Chris tried to do too many things, so freelancer ended up being one of the most shallow games he's ever made.
If they don't pefect the basic elements, the rest of the game is going to fall apart.
I liked Freelancer. Sure, the combat was pretty shallow but exploring the universe was a ton of fun and they did a great job of making each sector and planet feel unique. I thought the story was pretty interesting too.
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