[Sep 26, 2013, 7:45 pm ET] - Share - Viewing Comments
Cloud Imperium announces
that Star Citizen
has passed the $20 million
mark in the crowd-sourced funding campaign for this upcoming space simulation.
They promise surprise announcements are coming next month to coincide with the
first anniversary of the game's announcement:
WIRE)--Star Citizen™, the PC based space sim from legendary designer Chris
Roberts, has crossed yet another major milestone in its crowd funding campaign.
Roberts’ company, Cloud Imperium™ Games, announced today the campaign passed the
$20 million mark in crowd funding. It’s an amount that’s been raised in less
than one year — $10 million was raised in just the past 4 ½ months.
“It was not quite a year ago when we began our voyage with this incredible
community,” said Roberts, Cloud Imperium CEO. “Honestly, we never dreamed we’d
reach this point so quickly. It’s a testament to the passion that our backers
have for space sims and PC gaming. We have the best community in all of gaming
and they are literally taking part in helping us develop Star Citizen.”
Star Citizen’s crowd funding campaign is setting new standards in the way a
community participates in a game’s development. “We are breaking new ground in
community interaction,” said Roberts. “The fans are involved through feedback
forums, polls and direct contact with our dev team, and all the while they are
continuing to back our project even more and helping us put out the word about
Star Citizen. Our backers are our sales force. It’s really quite liberating for
us and for our fans who are helping us create the dream of a true AAA PC game
without the restrictions of a publisher.”
Ahead for Star Citizen backers and fans are plenty of game updates including the
unveiling of more ships, some surprise announcements coming at the one year
anniversary of the game’s unveiling on October 10 and the highly anticipated
dogfighting module scheduled in coming months. More Information on becoming a
Star Citizen backer can be found at
Star Citizen is a crowd funded game that officially launched on October 10 of
2012. Since that time Roberts’ company has raised more than $20 million from
backers all over the world making Star Citizen the top ranking crowd funded
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||Re: Star Citizen Passes $20M
||Sep 27, 2013, 11:35
InBlack wrote on Sep 27, 2013, 09:00:
Quboid wrote on Sep 27, 2013, 08:34:
Some people spending thousands of dollars on a game that isn't playable. This has all the hallmarks of a bubble and bubbles burst.
I don't mean that if this bombs it will be the end of crowd funding or even the end of big $10M+ projects but a lot of people will be older and wiser. Something shiny by someone well known will still get attention because we're essentially just magpies with wallets but even magpies learn. I guess. I don't know, I didn't think through that metaphor. But in general I think people would become more cautious. Such is the nature of new markets.
I have mixed feelings about this product, on the one hand I cant wait to get my hands on a gorgeous space simulation that has all the hallmarks of the best sandbox games and the best campaigns out there. On the other the whole MMO/persistent universe pitch feels like a horrible, terrible money grab of the worst fucking kind. Even if its nothing of the sort, it will still take away valuable resources, time and money from the story/single player experience and most importantly the design decisions regarding missions/quests/NPC interactions will have to be designed completely differently to acomodate that. You see if this had remained a single player sandbox type game, no one. And I mean NO ONE but the most hardcore fanatics would have bought into these 1000$+ ships bullshit....after all, what good is a virtual e-peen pissing contest if no one else can see your virtual cock?
From what I've seen, which in actual terms of how good the games actually are isn't much, Star Citizen without the MMO/persistent stuff is just an inferior X Rebirth. There's plenty of room for 2 space sims on the PC (ironically Egosoft don't feel the need to bang on about being a PC developer) but the online stuff might be good and make the game more interesting. Or it may indeed be a horrible cash grab.