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X Rebirth Trading Trailer

A new trailer is now available from X Rebirth, the upcoming installment in EGOSOFT's X series of space simulation games. The clip shows how trading and mining work in the game's complex economy. The clip includes developer commentary, explaining the difference between simple item trading and the more complex trade and transport of large quantities of goods, which is a separate game system. This is also accompanied by this text primer on the topic:

Sharon, MA, September 26, 2013 - All X games have been created to provide players an open sandbox experience with multiple levels of gameplay elements. Among the most significant is a fully simulated and realistic economy. X Rebirth takes advantage of the wealth of experience derived from the prior X games to create a trading experience that is completely immersive. Today we are pleased to present a trade video that delves into some of the trading, building and resource management aspects players can expect from the X Rebirth economy.

Like any economy, supply, demand and animal spirits are the main drivers. In the trade world of X Rebirth, countless variables impact each of these factors. Prices and the economy can and will be influenced by pirates, warring factions disrupting supply routes, broken station power units, shot-down freighters, good relations with merchants, and the list goes on... For example, if a player directs his aggression at a freighter, he can be sure that his action will make prices rise or delay production elsewhere.

Upon first entering the X Rebirth universe, players will find the scale of their trading operations limited by their cargo hold. However, from the start the player will have a very impressive and easy to use personalized trade system. In time, and if the player chooses to take the path of building a major trading presence, the player’s trading activities will reflect the fleet of freighters acquired and the stations and factories built. Even those players who prefer to immerse themselves primarily in action-laden space battles will find that their actions influence the economy.

It bears noting that utilizing the streamlined trade management system allows the player to direct freighters to collect or sell goods, and stations and manufacturing facilities to manage resources and production. The ships and facilities will then perform their missions and tasks autonomously, while the player can attend to other tasks such as finding new resources and trading opportunities.

Finding new resources is among the more important elements in a player’s economic gameplay and this is also explored in today's video. Mining is facilitated by special drones which are designed to analyze and exploit asteroids.

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24. Re: X Rebirth Trading Trailer Sep 26, 2013, 18:48 Quboid
 
Parias wrote on Sep 26, 2013, 18:43:
Quboid wrote on Sep 26, 2013, 17:46:
I think the community is worried about it being watered down by multiplayer - it's a big game and Egosoft's attention is needed in many places. Going by their previous games, the last thing they need is even more scope and while some sort of multiplayer would be cool, I'm glad they're not stretching themselves any further.

It doesn't necessarily have to be watered down though - just give us the same experience we already have, but with the ability to do it with a friend co-operatively. I know a couple of people where that would make this an instant sale.

Instead, they'll end up waiting for Star Citizen.

But then either they spend less time on other parts of the game, or throw more people at it which can cause more problems.
 
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- Quboid
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