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Star Citizen Hits $19M - $21M Goal Revealed

The Roberts Space Industries website has a new Letter from the Chairman celebrating a new funding milestone for Star Citizen, which has now secured over $19 million from fans eager for a new game in the vein of the Wing Commander series (thanks Geoff). They recently announced the games $20 million stretch goal is FPS combat on planet surfaces, and now they reveal their $21 million goal, which is a whole new Salvage Mechanic career path:

Salvage Mechanic: Salvage isnít an aside: itís a career, with its own mechanic, story tie-ins and universe-shaping endgames. Search the galaxy for a host of valuable and interesting secrets using both the flight and FPS components. Discover the secrets of the ancient Hadesians, locate valuable components and cargoÖ or go down in history the first to make contact an entirely new alien race!

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20. Re: Star Citizen Hits $19M - $21M Goal Revealed Sep 17, 2013, 13:01 Will W
All of the rewards people are paying for are only for the MMO server as well...due to the sheer amount of "paid for" permanently insured ships that must be out there by now, I'm not planning to play on the MMO server, but will look for community run servers. I get that they're saying it's not Pay to Win because you can earn the stuff in game, but if you can run a trade route faster then me on day 1 because of a ship you bought, in a dynamic economy with "pigeon drones" spreading the contract, you have effectively bought your way over me.

I'll most likely play single player until the private server portion is released. I spent the bare minimum to get alpha/beta access. I think I got the Scooty-Puff Jr. as a ship with it too, not sure.
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