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Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat

A new Letter from the Chairman on the Roberts Space Industries website has word that Star Citizen crowdfunding has now surpassed the $18 million mark, just a week after the announcement the upcoming space combat game had reached the $17 million plateau. Chris Roberts explains the "exclusive star system for backers" triggered by reaching the $18 million goal, and also goes on to discuss balancing the game's item sales based on supporter feedback. He also unveils their $20 million goal is "First person combat on select lawless planets. Don’t just battle on space stations and platforms… take the fight to the ground!" He calls this their "penultimate planned stretch goal," cryptically explaining: "While goals will continue after $21 million, they will take a new form representative of what additional funding can add to the game!"

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80. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 9, 2013, 17:10 swaaye
 
Flatline wrote on Sep 7, 2013, 16:40:
The amount of blind equipment buys is insane.
Yeah that stuff blows my mind. It's as if some people have never played these games before. I've also talked to a few people and some of it is just crazy clueless dreamy idealistic thoughts of how the game "will play" in their mind, based upon the high minded chat sessions RSI has done.

I went in for $60 because I want the game to happen and that's what I'll pay for a game. Though honestly I'm not looking for a MMO experience or anything like the X series. I hope the single player combat campaign aspect is not neglected.

I'm also hoping that this game's seeming success and apparent public interest spurs some major new developments in the space shooter genre again. Sort of like what Wing Commander and X-Wing did in the '90s.

This comment was edited on Sep 9, 2013, 17:21.
 
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