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Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat

A new Letter from the Chairman on the Roberts Space Industries website has word that Star Citizen crowdfunding has now surpassed the $18 million mark, just a week after the announcement the upcoming space combat game had reached the $17 million plateau. Chris Roberts explains the "exclusive star system for backers" triggered by reaching the $18 million goal, and also goes on to discuss balancing the game's item sales based on supporter feedback. He also unveils their $20 million goal is "First person combat on select lawless planets. Don’t just battle on space stations and platforms… take the fight to the ground!" He calls this their "penultimate planned stretch goal," cryptically explaining: "While goals will continue after $21 million, they will take a new form representative of what additional funding can add to the game!"

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79. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 9, 2013, 11:31 Quboid
You're risking getting nothing with the return of getting the game cheaper, so I suppose that's your RoI there but I'd still say that it's a glorified pre-order.

You can look at them in investment terms. Big Publisher's pre-orders have low risk (release virtually inevitable, but may suck) and low RoI (a few bucks worth of DLC). I bought Prison Architect for something like £20, that's a moderately high risk (game may suck, might not even get released) but higher reward (decent chunk off the price, emotional warm feeling). I think you could look at pretty much anything this way.

Paying $5,000 for a ship isn't a pre-order or an investment. It's a gift. It's charity, with the ship being little more than a Thank You present. There's certainly nothing wrong with that, but I wouldn't do it.

In terms of needing lawyers if it goes wrong. Individually they'd be in the right (I'm assuming <1% is going to coke and hookers, I mean, they've got to build team spirit somehow) but if dozens, maybe hundreds of foolish people get the wrong end of the stick then they could be buried. Thinking this is any investment other than emotional investment is the stick's wrong end.

Edit: Mr. Tact, it occurred to me when I said Egosoft's back catalogue (X games) was failure after failure that I was being unfair on them. The previous X games had their merits and plenty of people enjoyed them very much, they're one of those games like Stalker which I just love the concept of, but don't actually want to play.

I wouldn't be surprised if Star Citizen satisfied quite a few people even if the general reception is one of disappointment. I expect it to be delayed but it's unlikely that the shit will hit the fan and they'll need to lawyer up and the release will probably be a mostly good game. In referring to it failing, and to X failing, I mean that it fails to live up to the very high standards it sets in the eyes of as many people as it potentially could. You're right to point out that there's a whole range of eventualities other than Success and Fail.

This comment was edited on Sep 9, 2013, 11:40.
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