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Blizzard: Killing Diablo III Auction House Would be "Complicated" (By Activision?)

An article on Eurogamer looks at the upcoming Reaper of Souls expansion for Diablo III, and the the indications that one of its goals is to "cut the legs out from the Auction House" in the action/RPG sequel. They discuss the add-on and the items/auctions fiasco with Blizzard's Josh Mosqueira and Kevin Martens, and one of Josh's replies admits they were tempted to scrap it entirely, but speaks of "complications" that go beyond "the Blizzard level," which suggests that Activision would not approve (or perhaps NSA intervention). Here's the part that has us drawing inferences:

Were you tempted to scrap it entirely? I ask. Did the thought ever cross your mind?

"We'd be lying if we didn't say yes," Josh replies after a moment's contemplation. "We saw the reaction. Again, it's a complicated matter. It's not just complicated at the team level, or even the Blizzard level.

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30. Re: Blizzard: Killing Diablo III Auction House Would be Sep 6, 2013, 15:02 finga
 
I just couldn't understand why they made the cap on item prices $250. That's a ridiculous number. $2.50 would have been much more reasonable.

Even then, any $ amount shows a basic failure in itemization design and I refuse to play a Diablo III with a real-money auction house as a result. Hell, even a gold auction house bugs me. I'm actually thinking of picking up D3 on consoles for some casual living room play since it lacks the RMAH, although I'd want to find out more about whether the drop rates were change to adjust for the lack of the auction house.
 
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