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Op Ed

Last Jungle In Sector 17 - When Indie Dream turns into Indie Reality- aka our Kickstarter disaster.
Right after the launch we sent out emails to 65 gaming news sites and posted announcements to 68 forums and to our twitter, facebook, steam, youtube and indiedb channels. The response was rather cold, we got 1 reply from the press ( and many forums actually banned us for advertising. After 26 hours, we had managed to get 284 video views and 7 backers (5 of them within first hours after launch).

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20. Re: Op Ed Aug 26, 2013, 15:21 NKD
Prez wrote on Aug 26, 2013, 14:35:
Dacron wrote on Aug 26, 2013, 14:27:
I'll support indie game makers when their product looks interesting. I don't support them so they can 'follow their dreams'.

That's my feeling too.It would seem that the idea for indie development is to hit that seweet spot where following your dreams = making what lots and lots of people are interested in.

It's very tough to try and come up with something that meets your design goals AND will have players. My project was originally something along the lines of a multiplayer-only real-time 4x. (I didn't want to waste CPU cycles on some AI that would have been shit anyway). I wanted it to be really deep with a lot of emergent gameplay so I started with very fundamental rules to the universe, some basic physics simulation, etc.

After a while I was so far down the rabbit hole of weird simulation-ish mechanics in my 4x that I realized the game was too complex to ever get anyone interested outside of a few super hardcore players. Scrapped that prototype before there was even any gameplay, just a galaxy with procedurally generated planets orbiting in real time.

The game I really want to make, no one will ever buy.
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