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The Elder Scrolls Online Also Features Microtransactions

German site has word from Bethesda's Matt Firor that The Elder Scrolls Online will feature an in-game store, in spite of the recent announcement the game will feature subscriptions. In a mantra learned from F2P developers, he explains how this is a chance to buy things irrelevant to the actual game. The site is German, but the interview is offered as a video, so Matt explains this in English: "There won't be anything like 'bonus points,' but we'll have a shop to buy kind of fun stuff, and services too, like name changes and things like that. But it's not part of the core game. Like, anything in the core game is included in the subscription price." Thanks AusGamers via Reddit.

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19. Re: The Elder Scrolls Online Also Features Microtransactions Aug 23, 2013, 11:24 NKD
aesir05 wrote on Aug 23, 2013, 11:10:
InBlack wrote on Aug 23, 2013, 10:16:

Yeah and we all know how WoW clones fare...

You'd think that people would get the hint by now

I found this image showing subscriptions for some mmos

With stuff on the horizon changing things up a bit, I think developers are finally getting it through their heads that they can't keep making the same fucking game for the same fucking people.

I mean how many failures-to-thrive does it take for developers to understand that the WoW model is DEAD. Even WoW, which is still ten times better than any of its clones, is 33% off its peak population, but its competitors aren't faring any better.Where are those people going if not to the competition? They are leaving MMOs because there are sick of the same damn model every time. You can get someones attention with a fresh coat of paint, but you can't keep them around once they discover your gameplay is no more satisfying than the game you were just playing.

SWTOR showed us that even a great IP can't capture peoples attention for long if the gameplay isn't there. SWTOR was an incredibly shallow game because they wasted all their time and money on story crap and let it hamstring their development process.

Developers need to start innovating for the sake of innovation. Players will try your game, enjoy the fresh ideas, and tell their friends. Sure, they'll be skeptical at first, as they should be. But that's no reason not to try something new. Someone posted something on another forum the other day. A quote falsely attributed to Henry Ford, yet still rings true:

"If I had asked the people what they wanted, they would have said faster horses."

Sometimes you have to make new things so that people can discover new things they enjoy. It's like making someone their favorite food for dinner every night. They will quickly get sick of it, even though they are still telling everyone it's their favorite food.

Unfortunately Zenimax didn't catch on to this yet.
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