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The Elder Scrolls Online to Use Subscriptions

The Elder Scrolls Online tweets about a an interview with Matt Firor saying The Elder Scrolls Online will be using the subscription model that's almost completely out of style for current MMORPGs. Here's word:

Choosing the right business model is part of that. We are going with the subscription model for ESO.

We're building a game with the freedom to play - alone or with your friends - as much as you want. A game with meaningful and consistent content - one packed with hundreds of hours of gameplay that can be experienced right away and one that will be supported with premium customer support. Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make.

The Elder Scrolls Online offers unlimited play for the first 30 days with the purchase of the game. The choice is yours to play as much as you want; hundreds of hours of content, PvP, etc - is all there for you to experience with the base purchase of the game. If you want to continue playing for hundreds of hours more after that first month you'll pay a flat fee for continued, unlimited access to the game.

We'll talk about further discounts, etc. later, but for now, we are very happy to finally announce our model. It's very simple - you pay once per month after the first 30 days and the entire game is available to you.

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62. Re: The Elder Scrolls Online to Use Subscriptions Aug 22, 2013, 04:59 InBlack
 
Squirmer wrote on Aug 21, 2013, 11:03:
I can't help feeling that this game is heading for disaster. They have a strong IP, but how many people will be repelled when they realise it's not actually Elder Scrolls 6 but a fairly typical MMO? They've been avoiding showing the MMO-like stuff in videos so far, instead pretending it plays just like an Elder Scrolls game, and I think a lot of people will be surprised.

Then to use the outdated model of subscriptions, knowing how many other games have switched for F2P to survive, AND then adding the extra complexity of developing for multiple platforms ... They've got their work cut out for them.

This. Not only that, but how many people actually realise (or even care) that its not MADE by Bethesda inhouse, but is merely published by them. Its a pure cash grab, after the success of Skyrim they feel that their IP has enough clout to warrant an MMO. I dont understand why they cant see its a terrible step to take, especially after the Bioware/EA SWOTOR fiasco.
 
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