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The Elder Scrolls Online to Use Subscriptions

The Elder Scrolls Online tweets about a an interview with Matt Firor saying The Elder Scrolls Online will be using the subscription model that's almost completely out of style for current MMORPGs. Here's word:

Choosing the right business model is part of that. We are going with the subscription model for ESO.

We're building a game with the freedom to play - alone or with your friends - as much as you want. A game with meaningful and consistent content - one packed with hundreds of hours of gameplay that can be experienced right away and one that will be supported with premium customer support. Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make.

The Elder Scrolls Online offers unlimited play for the first 30 days with the purchase of the game. The choice is yours to play as much as you want; hundreds of hours of content, PvP, etc - is all there for you to experience with the base purchase of the game. If you want to continue playing for hundreds of hours more after that first month you'll pay a flat fee for continued, unlimited access to the game.

We'll talk about further discounts, etc. later, but for now, we are very happy to finally announce our model. It's very simple - you pay once per month after the first 30 days and the entire game is available to you.

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55. Re: The Elder Scrolls Online to Use Subscriptions Aug 22, 2013, 01:00 JeffD
Fibrocyte wrote on Aug 21, 2013, 18:41:

Correct. And if you play WoW versus GW2 then surely you understand why WoW is a much more robust experience. The combat, the class diversity, the content, ***THE PVP*** is all vastly superior to GW2.

Your opinion. A lot of us playing GW2 beg to differ. I have 8 years of EQ under my belt and 7 years of WoW. I grew tired of WoWs gameplay and lack of difficulty in all but heroic raiding. Leveling is such an absolute bore fest and if you aren't raiding, you have to grind dailys. GW2's more dynamic leveling structure and consistent difficulty while offering a more fast paced and reactive gameplay are a breath of fresh air.

WoW Thrives if you want to call it that, but it is only getting smaller. It will have to bleed a lot for it to actually consider changing its pay structure, mean while people like me are leaving in droves and would only consider a non subscription based MMO in the future.

Everquest and WoW were able to demand subscriptions because when they both came out, there was nothing like them. 6 years after WoWs release it has seen the release of many other big ticket MMOs with subscriptions that have failed, but no one could honestly say that any one of them were really up to it. They pretty much all copied WoW, very little innovated on new stuff, and most of them lacked end game content out the door. GW2 changed all this by offering a true MMO experience on a non subscription base showing that it can be done, and striving to offer up a different game then WoW.

In the end how ever, I left WoW because I was tired of the end game (heroic 25 man to the end), had to spend so many hours on a tight scheduled (not easy to do when you actually have a job and a life), and was tired of spending 174$ a year on it. GW2 gives me the same experience.. I don't need to invest tons of time, and I can leave and come back to it when ever I want. They are constantly adding new stuff to it. It is a win situation all around.

So why would I go back to subscription based again?
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