505 Games announces that PAYDAY 2 is now available in North America,
saying Starbreeze's heist game sequel is available in stores for consoles and
via Steam for Windows
PCs. Here is a batch of
and a launch trailer,
and word on the release:
The award-winning PAYDAY 2 casts gamers as a
member of the infamous Payday crew as they work their way through the biggest,
most elaborate heists of their careers using the all new Crime.net system,
overseen by the mysterious Bain.
Designed from the ground up to be the ultimate four player, co-operative
experience, PAYDAY 2 features four new skill trees – the charismatic Mastermind,
the heavy Enforcer, the gadget-crazy Technician and the super stealthy Ghost –
which, alongside a versatile weapon modification system and all new mask
creator, gives players the chance to live out their fantasy of being a career
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because apparently SWAT is recruited from the mentally handicapped ward?
Stormtrooper Academy of Shooting?
Something like that. It was ridiculous. They were out in the open, the entire street was filled with SWAT guys, and they were never getting hit. Edit: Watched that part again, they ARE getting hit, but it apparently does little to no damage. No idea if that was a dev mode thing or something. What I assumed was their health bars were slooooooooooooooowly counting down from 100 / 150. Like falling by 1 every two seconds slowly.
The narrating dev kept shouting at his buddies to "stay behind the Enforcer (guy with the body armor)!" as if wearing body armor somehow made him this bullet-absorbing black hole that would safeguard everyone else by force of his sheer presence. I guess SWAT in Payday is armed with a Volquartsen .22?
I wouldn't mind it so much if that was a rare occurence, but judging by their video the heist can go bad in a million different ways (they got ganked because a pedestrian saw them sticking up the bank and called the cops), and then it's immediately SWAT-Zerg.
I don't know what game they were playing, but it wasn't the game I played in the Beta.
In the beta the cops *never* missed, it was a question of reaction time, and one SWAT cop could probably hit you six or seven times on full auto before you could start to return fire. Plus, your health is paper thin- in the Beta they actually had to default to give everyone armor because you'd die in about 4 bullet hits otherwise.