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Wasteland Re-release Plans

A Kickstarter update for Wasteland 2 has word from inXile entertainment that, separate from their fundraising for a sequel, they are planning on re-releasing the original Wasteland on Steam and GOG.com, while also providing a free copy for their backers (thanks nin). Word is this will be updated to work on current computers before the release:

As you may know, we had a deal in place with EA to give all our Wasteland 2 backers (including late backers) a copy of Wasteland 1, which was to be integrated and launched from the game’s menu like the original Bard’s Tale trilogy into the new Bard’s Tale. We very happy about that, as we’ve always wanted to enable people to get back to the original, and it serves as a good refresher for the sequel.

We recently went to talk with EA to try and get it out in a different, separate format, and they accommodated our idea. We’ve now inked a new deal where we’ll be able to release Wasteland 1 separately. After getting the game in our hands and ensuring it runs on modern machines, we plan to distribute it FOR FREE to all our backers before Wasteland 2’s release, as well as sell it on GOG.com and Steam for anyone else interested in trying out this classic RPG.

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23. Re: Wasteland Re-release Plans Aug 10, 2013, 21:36 Orogogus
 
Eh. I guess Falcon had that monster 3 ring binder manual, and I never got into submarine or sports games, but aside from copy protection in Wasteland and the Gold Box games, back in my piracy days I played through a lot of games including the Arkania games without a manual (or the Internet).

Games are designed to be played, and clicking buttons and pressing random keys then failing a few dozen times was usually enough to get me through most games. You get pointed in the right direction, start thinking, "wouldn't it be convenient/critical to have a button that does <x>", and often discover that that's exactly what a previously unused button does. No matter how complex an RPG, the basics usually come down to fighter/magician/thief, get better equipment, do quests. Not knowing the mechanics isn't usually fatal (although the Arkania games were particularly obtuse here).

The only game I clearly recall running into a complete brick wall of "click buttons, nothing apparent happens" was Rules of Engagement 2.
 
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