Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Morning Consolidation

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

26. Re: Morning Consolidation Aug 2, 2013, 00:34 HorrorScope
 
jacobvandy wrote on Aug 1, 2013, 13:59:
HorrorScope wrote on Aug 1, 2013, 10:22:
Ok.... let me bring in Matlock logic.

1. So you say the AI is based off gathering data from other drivers on the net.
2. What if those drivers are worse than the AI you could program or under your standards? Could it be possible then that the AI is 600% more stupid?
3. Can you not just take drivers from your office and have them race and capture their capabilities and put them into Forza as your AI, that way you won't have to program the complex routines to capturing others on the net and bringing them into game? And random issues with just taking random anonymous net drivers? Doesn't this have the chance of going terribly wrong?
4. Couldn't you hire professional drivers to ensure better AI then random internet drivers on the net or in your office?

I'll just have to see this one to believe it. Like the Milo Mega Scanner... just swipe a paper in front of kinect... the Xbox will bring it in instantly and Milo can read anything from it. Amazing!

I mean if a 360 has the processing power to do that the One has to be able to handle racing AI.

I'm also not convinced that local HW isn't more capable of better AI. It's the humans that need to program that in, which they tell me simply is very difficult to do and I think ROI is the issue not power. So just having more processing power doesn't make programming said AI easier.

"Better AI" doesn't just mean BETTER drivers that are more challenging, it means more realistic drivers that have dynamic strategies and actually make mistakes sometimes, too. So you have a huge pool of crappy players, great players, and many more in between. You need data from all of them to create a more realistic pool of AI drivers for your game in this way. There are difficulty settings, campaign difficulty progression, drivers that always end up last no matter what because their daddy bought them into the league, etc...

I get that... all theory imo. So if you suck do you get a slower driver or one that crashes more? If it is either you don't really need to know how others do it, you slow cars down or you make them looser etc. I get your point, but it still takes real programming and a lot of trial to make this really work in the end. Show me, show me, show me.
 
Avatar 17232
 
Reply Quote Edit Delete Report
 
Subject
Comment
     
 
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
 
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 
          Email me when this topic is updated.
 

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


footer

Blue's News logo