BioShock Infinite website announcesClash in the Clouds, a DLC pack for
BioShock Infinite that will start rolling out today, though they say it may take
a few days to reach all platforms and regions.
This trailer shows off
the pack, and here's the description: "This first add-on pack puts an intense
focus on BioShock Infinite combat. Combine weapons, Vigors, Gear, Tears, and
Sky-Lines in ways you never thought possible as you square off against
impossible odds. This pack features 60 challenges in four brand-new
environments. Complete Blue Ribbon Challenges and unlock concept art, Voxophones,
Kinetoscopes, and more in The Columbian Archeological Society. Climb the
Leaderboards and earn new Achievements and Trophies." In a
separate announcement, Irrational Games also reveals BioShock Infinite:
Burial at Sea - Episode 1, a DLC featuring Booker and (post-jailbait) Elizabeth
adventuring around Rapture, the underwater setting of the original BioShock.
This is shown off in this
trailer, and word is: "this DLC features Rapture as you’ve never seen it
before—a shining jewel at the bottom of the ocean, built almost entirely from
scratch in the BioShock Infinite engine. Gameplay has been modified to give the
player an original BioShock combat experience that merges the best parts of
BioShock and BioShock Infinite: new weapons, new Plasmids/Vigors, Tears,
Sky-Lines, and Big Daddies." There's
an interview on Eurogamer.net where Ken Levine fills in more details, saying
the Burial at Sea DLC takes place in 1958, and that the second part will include
the ability to play as Elizabeth.
This announcement has the release details:
BioShock Infinite: Clash in
the Clouds is available starting today for £3.69 (400 Microsoft Points on Xbox
Live® for Xbox 360) via online marketplaces on all available platforms, and is
included in the BioShock Infinite Season Pass*.
Also in development at Irrational Games, BioShock Infinite: Burial at Sea* is a
two-part add-on campaign featuring an all-new story for Booker and Elizabeth,
set in the underwater city of Rapture before its fall. These two campaigns will
be available individually for £9.99 (1200 Microsoft Points), and are also
included as part of the BioShock Infinite Season Pass.
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Wesp5 wrote on Jul 31, 2013, 09:46: So just reading all the explanations here again convinces me that the ending is stupid and illogical and tacked on :). Just watch yourself trying to explain it away using reasons like: "So years go by and you carve Anna's name onto your hand as a reminder, then promptly forget. Robert Lutece has second thoughts about all this multiverse shit, and makes his sister do something about it." Oh, and what about all these towers and all the other pairs visible watching out of them? From that moment on the mechanics of the world change which is why I feel it is tacked on!
Thanks for using fucking spoilers asshat.
Also, I was wrong.
Booker is pulled from his universe into the one where Comstock takes Anna, and as we see when you move through tears, your nose bleeds and your memories change. So when Booker is taken to the lighthouse in the beginning, his nose bleeds and his memory changes, and in that change he more or less forgets about his daughter, because in this universe he never had one.
Also, Robert Lutece and his sister are "killed" by Comstock, but actually put into... well... a netherworld. And he resents it.
As for the towers, you really don't get it. The idea of parallel universes is that each time you have a decision to make, in some universe, the other option is taken. So it looks like a massive branching tree if you were to map it out. The other towers and other pairs of Booker & Elizabeth are all the other decisions you *could* have made but didn't. Note that some of the towers didn't have Booker & Elizabeth- they died in that universe, or didn't make it to the end. Figure each tower as another universe. Elizabeth has tied all the universes into a single nexus point, which is how she's able to end all the Comstock universes.