CapCom Unity has the announcement of a brand-new Strider game coming to
Windows and consoles early next year. They offer some concept art and
this announce trailer
showing off the game's platforming action, but we can one-up them with this
San Diego, Calif. – July 18, 2013 - Capcom, a leading
worldwide developer and publisher of video games, today confirmed that the
ultimate ninja, Strider Hiryu, will return in Strider®, a brand new title in
development for Xbox One®, the all-in-one games and entertainment system from
Microsoft, Xbox 360®games and entertainment system from Microsoft, PlayStation®4
computer entertainment system, PlayStation®3 system and PC. An intense
side-scrolling action platformer, Strider’s action begins in the expansive
metropolis of Kazakh City, a mix of ornate Russian architecture and hard-edged
futuristic high-rise buildings with sprawling energy cables and pipework.
Players freely explore the city and beyond, gaining new abilities and items
which in turn open access to a truly massive and expansive interconnected game
Remaining true to its roots, Strider features the same franchise hallmarks of
fluid, lightning quick combat and ground-breaking free-flowing traversal that
inspired many of today’s third person action titles. Strider further builds upon
this pedigree by endowing the player with a vastly expanded arsenal of moves and
weapons to acquire and use, while slicing their way through a massive,
interconnected and rich game world.
The year is Meio: 048, on an alternate dystopian future of Earth. The whole
planet suffers under the oppressive, iron-fisted rule of the mysterious and
omnipotent Grand Master Meio. An expert in sabotage and assassination, Hiryu is
the youngest ever recruit to attain a Special A-Class in the hellish Strider
training program, and is the only man capable of achieving the mission to
eliminate Grand Master Meio.
Perform breakneck acrobatic jumps and mid-air flips while slicing through
enemies with Hiryu’s indestructible ‘Cypher’, a plasma charged weapon that can
take on a number of properties. Alternatively, use the climb sickle to gain the
high ground, and hit them with a surprise Kunai attack, or call on support
allies for some extra muscle when the going gets tough.
From cybernetic soldiers to immense bio-mechanical creatures, Strider’s varied
enemy types guarantee unique and engaging combat challenges that will see
players quickly utilizing their various weapons, items and skills to gain the
upper hand. The addition of plasma cypher variations and ranged weapons, such as
the Kunai, provide further depth to combat.
Strider is being developed by Double Helix Games in conjunction with Capcom and
is scheduled for digital release in early 2014.
Parallax Abstraction wrote on Jul 18, 2013, 23:35:
KTR wrote on Jul 18, 2013, 23:21:
Strider is being developed by Double Helix Games
Crap. First Killer Instinct, now this.
Yeah, I was all excited about a new Strider game until I saw the developer's most recent work was Battleship. Seriously Capcom, you're trying to sell this to people with fond memories of Strider. Those people are going to be hardcore gamers that expect and demand quality. If you're going to just hand it to a shovelware team, you might as well not bother. Hell, WayForward's a multi-team studio, give it to them!
You can't always judge a studio by their previous games. Movie tie-ins, for example, have tiny budgets and ridiculously short dev cycles, in addition to creative limitations imposed by both the publisher and license owner(s). Even the best developers would struggle to make a good game under those conditions. There's a reason why every movie tie-in has sucked and why the more reputable studios have stayed away from them.
Now, I'm not saying that Strider will be any good but you shouldn't automatically assume that it's shovelware until you play it.