A new trailer from
Star Citizen is a guide to the economy in the upcoming space simulation. The
clip features some gameplay footage as Chris Roberts discusses how various
elements interact dynamically in the game's pursuit of a true supply and
demand-based system. He gives the example of some supplies that would be used to
create missiles being hijacked will reduce missile production in a local area,
driving up prices, adding that the missiles expended in stealing or destroying
those supplies will factor into the equation as well. Thanks
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Wildone wrote on Jul 8, 2013, 08:51: So many haters out there, if it wasn't for CR no one would be even trying to make a space sim, its worth my $45 just for the attempt its been so fucking long...
That's BS. X: Rebirth is still being made. And other people have made space sims in the time Roberts was out of the picture.
I loved the Wing Commander and Privateer games. I'm not saying that he didn't make quality stuff in the past. That doesn't automatically mean he can make a project of this magnitude work.
There is a direct conflict between his online model and his single player model. Players hosting their own fully moddable universe while he offers a locked, P2W online experience seems more than a little crazy.
That's like WoW letting you host your own WoW instances only you can mod them AND never pay any more money to them than the initial cost of the game. It makes dubious business sense at best.