A new trailer from
Star Citizen is a guide to the economy in the upcoming space simulation. The
clip features some gameplay footage as Chris Roberts discusses how various
elements interact dynamically in the game's pursuit of a true supply and
demand-based system. He gives the example of some supplies that would be used to
create missiles being hijacked will reduce missile production in a local area,
driving up prices, adding that the missiles expended in stealing or destroying
those supplies will factor into the equation as well. Thanks
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Flatline wrote on Jul 8, 2013, 01:37: I feel like a chump for *only* putting 60 or 80 or whatever it was towards this game back during kickstarter, when now that money could go towards a ship geared specifically towards the style of gameplay I might prefer to play.
It's a bullshit sucker punch and leaves a bad taste in my mouth. Not that there's anything I can do about it at this point.
You got a ship with your kickstarter. If I recall, the ship packages in the kickstarter were the same but cheaper as what they've offered on their site. Also, there is something you can do about it if you want a different ship, that was the point of the new site design. If you setup your account on the new site and link your kickstarter pledge, you can reclaim your current ship which will give you credit to change to a different ship.