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New Neverwinter Campaign System Plans

An update on the Neverwinter website has details on a new campaign system being developed for release later this summer in Perfect World's free-to-play MMORPG. Here's the Reader's Digest version of the longer post: "The system itself will be a new UI (user interface) window similar to the Queue or Professions window. In it, players will find Projects that they must complete in order to unlock Sharandar's other neighborhoods, the new Malabog Castle dungeon delve, and new passive powers for their characters." Thanks Massively.

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8. Re: New Neverwinter Campaign System Plans Jul 7, 2013, 18:40 Asmodai
 
HorrorScope wrote on Jul 7, 2013, 14:39:
More like a week if you are hammering it fairly hard. Several people in headstart (+3 days) were max leveled when the rest got in.

They used a foundry exploit that let them max level in under a day.

That being said, I played semi-core and it only took about 30 hours all up to hit max level.

The worst thing is, the store/crafting/mounts etc are all really punitive in an attempt to get you to buy zen. 45 bucks for a mount. 40 bucks for a companion that doesn't explode in 45+ content when someone looks at it.

Typical crytpic. Linear game, no replayability and they gouge the everloving shit out of you on the way through.
 
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