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Watch_Dogs Engine Features

There's an interview on GamingBolt talking with Ubisoft Montreal about Watch_Dogs/Watch Dogs the upcoming hacker game. They seem intent on provoking someone into saying the PS4 edition would be better than it's counterparts, and we spotted this on OXM where they pick out details suggesting the Xbox One edition would actually hold this distinction, but the developers will have none of this, saying: "The Xbox One is a powerful platform, as of now we do not foresee a major difference in on screen result between the PS4 and the Xbox One." When asked about the Windows edition of the game's Disrupt engine, lead programmer Francis Boivin gives a somewhat confusing answer that it will offer "state of the art visuals on all its quality levels":

Disrupt was developed to have state of the art visuals on all its quality levels. We needed to have AO, massive dynamic light support, HDR, GI, depth of field, etc. to fully realize the ambition of art direction. We improved on techniques that we worked on in the past and surveyed what was available for the highest level of quality we wanted to achieve. We didnít just integrate the technique of the moment, but spent quite some time turning stuff around and mixing algorithms so they fit our requirements.

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14. Re: Watch_Dogs Engine Features Jul 7, 2013, 18:03 Jerykk
 
shihonage wrote on Jul 7, 2013, 04:17:
It is quite possible that PS4 games will look better than what the highest-end PC can pull off.

There is a TON of CPU/GPU power that is being wasted through the pipelines of an all-purpose system such as Windows.

Consoles always have a much shorter pipeline and far fewer background processes, and it's on controlled hardware which can be severely optimized for without fearing for compatibility.

That's how they managed to port Quake 2 to the freaking PS1. This is how PS2 pulled off games like Shadow of the Colossus and Black (with shader effects the console isn't capable off). This is how they got a near-full-featured GTA title on the Nintendo DS. This is how end-of-life PS3 titles like "Last Of Us" look pretty stunning considering the console is based on GeForce3-strength hardware.

PS4 hardware is incomparably more powerful, so I don't exclude the possibility that it's going to beat PC in terms of visuals.

While it's true that consoles are more efficient and can thus do more with less, efficiency only takes you so far. PC hardware is already significantly more powerful than what's going into the PS4 and Xbone and that power gap is only going to widen over time.

Also, the PSOne port of Q2 was pretty terrible. It's not comparable to the PC version at all.
 
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